Add example for projective texture.
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@@ -91,9 +91,9 @@ void main(void)
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vec4 vertexLoc = MVP* vec4((instance_position+localcoord).xyz,1);
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gl_Position = vertexLoc;
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ShadowCoord = DepthBiasModelViewProjectionMatrix * vec4((instance_position+localcoord).xyz,1);
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fragment.color = instance_color;
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vert.texcoord = uvcoords;
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vec4 projcoords = DepthBiasModelViewProjectionMatrix * vec4((instance_position+localcoord).xyz,1);
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vert.texcoord = projcoords.xy;
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}
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