more work towards GPU bvh traversal
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@@ -181,13 +181,14 @@ public:
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TRAVERSAL_RECURSIVE
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};
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protected:
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btVector3 m_bvhAabbMin;
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btVector3 m_bvhAabbMax;
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btVector3 m_bvhQuantization;
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protected:
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int m_bulletVersion; //for serialization versioning. It could also be used to detect endianess.
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int m_curNodeIndex;
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