multi-threading improvements: optionally use software caching (IBM/PS3), move some code from cpp to header to inline.
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@@ -133,12 +133,12 @@ public:
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m_collisionShape = collisionShape;
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}
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const btCollisionShape* getCollisionShape() const
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inline const btCollisionShape* getCollisionShape() const
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{
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return m_collisionShape;
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}
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btCollisionShape* getCollisionShape()
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inline btCollisionShape* getCollisionShape()
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{
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return m_collisionShape;
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}
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