migrating from b3RobotSimAPI to b3RobotSimulatorClientAPI (step by step)
allow to run the client/server code in the example browser without this b3RobotSimAPI hack.
This commit is contained in:
@@ -2,29 +2,32 @@
|
||||
|
||||
//#include "SharedMemoryCommands.h"
|
||||
|
||||
#include "SharedMemory/PhysicsClientC_API.h"
|
||||
#include "../SharedMemory/PhysicsClientC_API.h"
|
||||
|
||||
#ifdef BT_ENABLE_ENET
|
||||
#include "SharedMemory/PhysicsClientUDP_C_API.h"
|
||||
#include "../SharedMemory/PhysicsClientUDP_C_API.h"
|
||||
#endif //PHYSICS_UDP
|
||||
|
||||
#ifdef BT_ENABLE_CLSOCKET
|
||||
#include "SharedMemory/PhysicsClientTCP_C_API.h"
|
||||
#include "../SharedMemory/PhysicsClientTCP_C_API.h"
|
||||
#endif //PHYSICS_TCP
|
||||
|
||||
#include "SharedMemory/PhysicsDirectC_API.h"
|
||||
#include "../SharedMemory/PhysicsDirectC_API.h"
|
||||
|
||||
#include "SharedMemory/SharedMemoryInProcessPhysicsC_API.h"
|
||||
#include "../SharedMemory/SharedMemoryInProcessPhysicsC_API.h"
|
||||
|
||||
#include "SharedMemory/SharedMemoryPublic.h"
|
||||
|
||||
#include "../SharedMemory/SharedMemoryPublic.h"
|
||||
#include "Bullet3Common/b3Logging.h"
|
||||
|
||||
struct b3RobotSimulatorClientAPI_InternalData
|
||||
{
|
||||
b3PhysicsClientHandle m_physicsClientHandle;
|
||||
struct GUIHelperInterface* m_guiHelper;
|
||||
|
||||
b3RobotSimulatorClientAPI_InternalData()
|
||||
: m_physicsClientHandle(0)
|
||||
: m_physicsClientHandle(0),
|
||||
m_guiHelper(0)
|
||||
{
|
||||
}
|
||||
};
|
||||
@@ -39,6 +42,26 @@ b3RobotSimulatorClientAPI::~b3RobotSimulatorClientAPI()
|
||||
delete m_data;
|
||||
}
|
||||
|
||||
void b3RobotSimulatorClientAPI::setGuiHelper(struct GUIHelperInterface* guiHelper)
|
||||
{
|
||||
m_data->m_guiHelper = guiHelper;
|
||||
}
|
||||
|
||||
void b3RobotSimulatorClientAPI::renderScene()
|
||||
{
|
||||
if (!isConnected())
|
||||
{
|
||||
b3Warning("Not connected");
|
||||
return;
|
||||
}
|
||||
if (m_data->m_guiHelper)
|
||||
{
|
||||
b3InProcessRenderSceneInternal(m_data->m_physicsClientHandle);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool b3RobotSimulatorClientAPI::connect(int mode, const std::string& hostName, int portOrKey)
|
||||
{
|
||||
if (m_data->m_physicsClientHandle)
|
||||
@@ -55,6 +78,12 @@ bool b3RobotSimulatorClientAPI::connect(int mode, const std::string& hostName, i
|
||||
|
||||
switch (mode)
|
||||
{
|
||||
case eCONNECT_EXISTING_EXAMPLE_BROWSER:
|
||||
{
|
||||
sm = b3CreateInProcessPhysicsServerFromExistingExampleBrowserAndConnect(m_data->m_guiHelper);
|
||||
break;
|
||||
}
|
||||
|
||||
case eCONNECT_GUI:
|
||||
{
|
||||
int argc = 0;
|
||||
@@ -644,8 +673,72 @@ bool b3RobotSimulatorClientAPI::getJointState(int bodyUniqueId, int jointIndex,
|
||||
return false;
|
||||
}
|
||||
|
||||
bool b3RobotSimulatorClientAPI::getJointStates(int bodyUniqueId, b3JointStates2& state)
|
||||
{
|
||||
if (!isConnected())
|
||||
{
|
||||
b3Warning("Not connected");
|
||||
return false;
|
||||
}
|
||||
|
||||
b3SharedMemoryCommandHandle command = b3RequestActualStateCommandInit(m_data->m_physicsClientHandle,bodyUniqueId);
|
||||
b3SharedMemoryStatusHandle statusHandle = b3SubmitClientCommandAndWaitStatus(m_data->m_physicsClientHandle, command);
|
||||
|
||||
if (statusHandle)
|
||||
{
|
||||
// double rootInertialFrame[7];
|
||||
const double* rootLocalInertialFrame;
|
||||
const double* actualStateQ;
|
||||
const double* actualStateQdot;
|
||||
const double* jointReactionForces;
|
||||
|
||||
int stat = b3GetStatusActualState(statusHandle,
|
||||
&state.m_bodyUniqueId,
|
||||
&state.m_numDegreeOfFreedomQ,
|
||||
&state.m_numDegreeOfFreedomU,
|
||||
&rootLocalInertialFrame,
|
||||
&actualStateQ,
|
||||
&actualStateQdot,
|
||||
&jointReactionForces);
|
||||
if (stat)
|
||||
{
|
||||
state.m_actualStateQ.resize(state.m_numDegreeOfFreedomQ);
|
||||
state.m_actualStateQdot.resize(state.m_numDegreeOfFreedomU);
|
||||
|
||||
for (int i=0;i<state.m_numDegreeOfFreedomQ;i++)
|
||||
{
|
||||
state.m_actualStateQ[i] = actualStateQ[i];
|
||||
}
|
||||
for (int i=0;i<state.m_numDegreeOfFreedomU;i++)
|
||||
{
|
||||
state.m_actualStateQdot[i] = actualStateQdot[i];
|
||||
}
|
||||
int numJoints = getNumJoints(bodyUniqueId);
|
||||
state.m_jointReactionForces.resize(6*numJoints);
|
||||
for (int i=0;i<numJoints*6;i++)
|
||||
{
|
||||
state.m_jointReactionForces[i] = jointReactionForces[i];
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
//rootInertialFrame,
|
||||
// &state.m_actualStateQ[0],
|
||||
// &state.m_actualStateQdot[0],
|
||||
// &state.m_jointReactionForces[0]);
|
||||
|
||||
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
bool b3RobotSimulatorClientAPI::resetJointState(int bodyUniqueId, int jointIndex, double targetValue)
|
||||
{
|
||||
if (!isConnected())
|
||||
{
|
||||
b3Warning("Not connected");
|
||||
return false;
|
||||
}
|
||||
b3SharedMemoryCommandHandle commandHandle;
|
||||
b3SharedMemoryStatusHandle statusHandle;
|
||||
int numJoints;
|
||||
|
||||
@@ -124,6 +124,17 @@ struct b3RobotSimulatorInverseKinematicsResults
|
||||
b3AlignedObjectArray<double> m_calculatedJointPositions;
|
||||
};
|
||||
|
||||
struct b3JointStates2
|
||||
{
|
||||
int m_bodyUniqueId;
|
||||
int m_numDegreeOfFreedomQ;
|
||||
int m_numDegreeOfFreedomU;
|
||||
b3Transform m_rootLocalInertialFrame;
|
||||
b3AlignedObjectArray<double> m_actualStateQ;
|
||||
b3AlignedObjectArray<double> m_actualStateQdot;
|
||||
b3AlignedObjectArray<double> m_jointReactionForces;
|
||||
};
|
||||
|
||||
///The b3RobotSimulatorClientAPI is pretty much the C++ version of pybullet
|
||||
///as documented in the pybullet Quickstart Guide
|
||||
///https://docs.google.com/document/d/10sXEhzFRSnvFcl3XxNGhnD4N2SedqwdAvK3dsihxVUA
|
||||
@@ -137,6 +148,11 @@ public:
|
||||
b3RobotSimulatorClientAPI();
|
||||
virtual ~b3RobotSimulatorClientAPI();
|
||||
|
||||
//setGuiHelper is only used when embedded in existing example browser
|
||||
void setGuiHelper(struct GUIHelperInterface* guiHelper);
|
||||
//renderScene is only used when embedded in existing example browser
|
||||
virtual void renderScene();
|
||||
|
||||
bool connect(int mode, const std::string& hostName = "localhost", int portOrKey = -1);
|
||||
|
||||
void disconnect();
|
||||
@@ -177,6 +193,8 @@ public:
|
||||
|
||||
bool getJointState(int bodyUniqueId, int jointIndex, struct b3JointSensorState* state);
|
||||
|
||||
bool getJointStates(int bodyUniqueId, b3JointStates2& state);
|
||||
|
||||
bool resetJointState(int bodyUniqueId, int jointIndex, double targetValue);
|
||||
|
||||
void setJointMotorControl(int bodyUniqueId, int jointIndex, const struct b3RobotSimulatorJointMotorArgs& args);
|
||||
|
||||
Reference in New Issue
Block a user