migrating from b3RobotSimAPI to b3RobotSimulatorClientAPI (step by step)
allow to run the client/server code in the example browser without this b3RobotSimAPI hack.
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@@ -14,7 +14,7 @@ protected:
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void processBodyJointInfo(int bodyUniqueId, const struct SharedMemoryStatus& serverCmd);
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void resetData();
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void removeCachedBody(int bodyUniqueId);
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virtual void renderSceneInternal() {};
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public:
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PhysicsClientSharedMemory();
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virtual ~PhysicsClientSharedMemory();
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