allow some existing demos to run in the TestFrameWork
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@@ -71,7 +71,6 @@ subject to the following restrictions:
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#include "BMF_Api.h"
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#include <stdio.h> //printf debugging
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float deltaTime = 1.f/60.f;
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float gCollisionMargin = 0.05f;
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#include "CcdPhysicsDemo.h"
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#include "GL_ShapeDrawer.h"
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@@ -172,6 +171,11 @@ void CcdPhysicsDemo::createStack( btCollisionShape* boxShape, float halfCubeSize
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btRigidBody* body = 0;
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body = localCreateRigidBody(mass,trans,boxShape);
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#ifdef USER_DEFINED_FRICTION_MODEL
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///Advanced use: override the friction solver
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body->m_frictionSolverType = USER_CONTACT_SOLVER_TYPE1;
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#endif //USER_DEFINED_FRICTION_MODEL
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}
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}
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}
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@@ -220,25 +224,10 @@ void customNearCallback(btBroadphasePair& collisionPair, btCollisionDispatcher&
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GLDebugDrawer debugDrawer;
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//experimental jitter damping (1 = no damping, 0 = total damping once motion below threshold)
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extern btScalar gJitterVelocityDampingFactor;
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int main(int argc,char** argv)
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{
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gJitterVelocityDampingFactor = 0.7;
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CcdPhysicsDemo* ccdDemo = new CcdPhysicsDemo();
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ccdDemo->initPhysics();
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#ifdef DO_BENCHMARK_PYRAMIDS
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ccdDemo->setCameraDistance(26.f);
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#endif
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return glutmain(argc, argv,640,480,"Bullet Physics Demo. http://bullet.sf.net",ccdDemo);
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}
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@@ -371,6 +360,11 @@ float myFrictionModel( btRigidBody& body1, btRigidBody& body2, btManifoldPoint&
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void CcdPhysicsDemo::initPhysics()
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{
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#ifdef DO_BENCHMARK_PYRAMIDS
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setCameraDistance(2.5f);
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#endif
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#ifdef DO_BENCHMARK_PYRAMIDS
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m_azi = 90.f;
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#endif //DO_BENCHMARK_PYRAMIDS
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@@ -487,7 +481,6 @@ int maxNumOutstandingTasks = 4;
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m_dynamicsWorld->getDispatchInfo().m_enableSPU = true;
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m_dynamicsWorld->setGravity(btVector3(0,-10,0));
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m_dynamicsWorld->setDebugDrawer(&debugDrawer);
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#ifdef USER_DEFINED_FRICTION_MODEL
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