added Erin Catto's 'local' implicit coriolis/gyroscopic force, next to 'Ewert', Cooper, explicit and none
Configured the gyroscopic demo to show the Dzhanibekov effect see also https://www.youtube.com/watch?v=L2o9eBl_Gzw
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@@ -17,43 +17,49 @@ void GyroscopicSetup::initPhysics(GraphicsPhysicsBridge& gfxBridge)
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btRigidBody* groundBody;
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groundBody = createRigidBody(0, groundTransform, groundShape);
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groundBody->setFriction(btSqrt(2));
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btVector3 positions[4] = {
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btVector3(0.8, -5, 4),
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btVector3(0.8, -2, 4),
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btVector3(0.8, 2, 4),
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btVector3(0.8, 5, 4)
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btVector3 positions[5] = {
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btVector3( -10, 8,4),
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btVector3( -5, 8,4),
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btVector3( 0, 8,4),
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btVector3( 5, 8,4),
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btVector3( 10, 8,4),
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};
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int gyroflags[4] = {
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int gyroflags[5] = {
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0,//none, no gyroscopic term
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BT_ENABLE_GYROPSCOPIC_FORCE_EXPLICIT,
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BT_ENABLE_GYROPSCOPIC_FORCE_IMPLICIT_EWERT,
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BT_ENABLE_GYROPSCOPIC_FORCE_IMPLICIT_COOPER,
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BT_ENABLE_GYROSCOPIC_FORCE_EXPLICIT,
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BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_EWERT,
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BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_COOPER,
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BT_ENABLE_GYROSCOPIC_FORCE_IMPLICIT_CATTO,
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};
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for (int i = 0; i<4; i++)
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for (int i = 0; i<5; i++)
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{
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btCylinderShapeZ* top = new btCylinderShapeZ(btVector3(1, 1, 0.125));
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btCapsuleShapeZ* pin = new btCapsuleShapeZ(0.05, 1.5);
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top->setMargin(0.01);
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btCylinderShapeZ* pin = new btCylinderShapeZ(btVector3(0.1,0.1, 0.2));
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btBoxShape* box = new btBoxShape(btVector3(1,0.1,0.1));
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box->setMargin(0.01);
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pin->setMargin(0.01);
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btCompoundShape* compound = new btCompoundShape();
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compound->addChildShape(btTransform::getIdentity(), top);
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compound->addChildShape(btTransform::getIdentity(), pin);
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btTransform offsetBox(btMatrix3x3::getIdentity(),btVector3(0,0,0.2));
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compound->addChildShape(offsetBox, box);
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btScalar masses[2] = {0.3,0.1};
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btVector3 localInertia;
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top->calculateLocalInertia(1, localInertia);
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btTransform principal;
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compound->calculatePrincipalAxisTransform(masses,principal,localInertia);
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btRigidBody* body = new btRigidBody(1, 0, compound, localInertia);
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btTransform tr;
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tr.setIdentity();
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tr.setOrigin(positions[i]);
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body->setCenterOfMassTransform(tr);
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body->setAngularVelocity(btVector3(1, 17, 3));
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body->setLinearVelocity(btVector3(0, 0, 0));
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body->setAngularVelocity(btVector3(0, 0.1, 10));//51));
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//body->setLinearVelocity(btVector3(3, 0, 0));
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body->setFriction(btSqrt(1));
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m_dynamicsWorld->addRigidBody(body);
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body->setFlags(gyroflags[i]);
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body->setDamping(0.00001f, 0.0001f);
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m_dynamicsWorld->getSolverInfo().m_maxGyroscopicForce = 10.f;
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body->setDamping(0.0000f, 0.000f);
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}
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