fixes in Jam msvcgen -> use SSE instead of SSE2 to stay compatible with older AMD Athlon XP processors, updated build files, minor compile fixes for GPU experimental code
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Demos/Box2dDemo/CMakeLists.txt
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Demos/Box2dDemo/CMakeLists.txt
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# This is basically the overall name of the project in Visual Studio this is the name of the Solution File
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# For every executable you have with a main method you should have an add_executable line below.
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# For every add executable line you should list every .cpp and .h file you have associated with that executable.
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# This is the variable for Windows. I use this to define the root of my directory structure.
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SET(GLUT_ROOT ${BULLET_PHYSICS_SOURCE_DIR}/Glut)
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# You shouldn't have to modify anything below this line
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########################################################
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INCLUDE_DIRECTORIES(
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${BULLET_PHYSICS_SOURCE_DIR}/src ${BULLET_PHYSICS_SOURCE_DIR}/Demos/OpenGL }
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)
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LINK_LIBRARIES(
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OpenGLSupport BulletDynamics BulletCollision LinearMath ${GLUT_glut_LIBRARY} ${OPENGL_gl_LIBRARY} ${OPENGL_glu_LIBRARY}
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)
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ADD_EXECUTABLE(AppBox2dDemo
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main.cpp
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Box2dDemo.cpp
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btBox2dBox2dCollisionAlgorithm.h
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Box2dDemo.h
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btBox2dShape.cpp
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btBox2dBox2dCollisionAlgorithm.cpp
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btBox2dShape.h
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)
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3
Demos/Box2dDemo/Jamfile
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Demos/Box2dDemo/Jamfile
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SubDir TOP Demos Box2dDemo ;
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BulletDemo Box2dDemo : [ Wildcard *.h *.cpp ] ;
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