fixes in Jam msvcgen -> use SSE instead of SSE2 to stay compatible with older AMD Athlon XP processors, updated build files, minor compile fixes for GPU experimental code

This commit is contained in:
erwin.coumans
2009-05-09 21:25:42 +00:00
parent 9da45d5751
commit 0a360904b6
14 changed files with 312 additions and 251 deletions

View File

@@ -1,7 +1,7 @@
if (CMAKE_SIZEOF_VOID_P MATCHES "8")
SUBDIRS( OpenGL AllBulletDemos ConvexDecompositionDemo Benchmarks HelloWorld
CcdPhysicsDemo ConstraintDemo SliderConstraintDemo GenericJointDemo Raytracer
RagdollDemo ForkLiftDemo BasicDemo BspDemo MovingConcaveDemo VehicleDemo
RagdollDemo ForkLiftDemo BasicDemo Box2dDemo Gpu2dDemo BspDemo MovingConcaveDemo VehicleDemo
ColladaDemo UserCollisionAlgorithm CharacterDemo SoftDemo HeightFieldFluidDemo
CollisionInterfaceDemo ConcaveConvexcastDemo SimplexDemo DynamicControlDemo
DoublePrecisionDemo ConcaveDemo CollisionDemo
@@ -10,7 +10,7 @@ MultiMaterialDemo)
else (CMAKE_SIZEOF_VOID_P MATCHES "8")
SUBDIRS( OpenGL AllBulletDemos ConvexDecompositionDemo Benchmarks HelloWorld
MultiThreadedDemo CcdPhysicsDemo ConstraintDemo SliderConstraintDemo Raytracer
GenericJointDemo RagdollDemo ForkLiftDemo BasicDemo BspDemo MovingConcaveDemo
GenericJointDemo RagdollDemo ForkLiftDemo BasicDemo Box2dDemo Gpu2dDemo BspDemo MovingConcaveDemo
VehicleDemo ColladaDemo UserCollisionAlgorithm CharacterDemo SoftDemo
HeightFieldFluidDemo
CollisionInterfaceDemo ConcaveConvexcastDemo SimplexDemo DynamicControlDemo