fixes in Jam msvcgen -> use SSE instead of SSE2 to stay compatible with older AMD Athlon XP processors, updated build files, minor compile fixes for GPU experimental code
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@@ -16,8 +16,9 @@ subject to the following restrictions:
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#include "GLDebugFont.h"
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#include "GlutStuff.h"
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#include <stdio.h>
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#include <string>
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unsigned char sFontData[];
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extern unsigned char sFontData[];
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static GLuint sTexture = -1;
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static int sScreenWidth = 0;
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static int sScreenHeight = 0;
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