fixes in Jam msvcgen -> use SSE instead of SSE2 to stay compatible with older AMD Athlon XP processors, updated build files, minor compile fixes for GPU experimental code

This commit is contained in:
erwin.coumans
2009-05-09 21:25:42 +00:00
parent 9da45d5751
commit 0a360904b6
14 changed files with 312 additions and 251 deletions

View File

@@ -368,7 +368,7 @@ void renderSquareA(float x, float y, float z)
glEnd();
}
inline void glDrawVector(btVector3& v) { glVertex3d(v[0], v[1], v[2]); }
inline void glDrawVector(const btVector3& v) { glVertex3d(v[0], v[1], v[2]); }
void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int debugMode,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax)