fixes in Jam msvcgen -> use SSE instead of SSE2 to stay compatible with older AMD Athlon XP processors, updated build files, minor compile fixes for GPU experimental code
This commit is contained in:
@@ -368,7 +368,7 @@ void renderSquareA(float x, float y, float z)
|
||||
glEnd();
|
||||
}
|
||||
|
||||
inline void glDrawVector(btVector3& v) { glVertex3d(v[0], v[1], v[2]); }
|
||||
inline void glDrawVector(const btVector3& v) { glVertex3d(v[0], v[1], v[2]); }
|
||||
|
||||
|
||||
void GL_ShapeDrawer::drawOpenGL(btScalar* m, const btCollisionShape* shape, const btVector3& color,int debugMode,const btVector3& worldBoundsMin,const btVector3& worldBoundsMax)
|
||||
|
||||
Reference in New Issue
Block a user