fixes in Jam msvcgen -> use SSE instead of SSE2 to stay compatible with older AMD Athlon XP processors, updated build files, minor compile fixes for GPU experimental code
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@@ -68,13 +68,13 @@
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[% MACRO compiler_release BLOCK -%]
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EnableIntrinsicFunctions="true"
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EnableEnhancedInstructionSet="2"
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EnableEnhancedInstructionSet="1"
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FloatingPointModel="2"
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Optimization="2"
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StringPooling="TRUE"
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EnableFunctionLevelLinking="TRUE"
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RuntimeLibrary="0"
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DebugInformationFormat="3"
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DebugInformationFormat="1"
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BufferSecurityCheck="FALSE"
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[% END %]
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[% MACRO compiler_release_dll BLOCK -%]
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@@ -88,21 +88,21 @@
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[% MACRO compiler_debug BLOCK -%]
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Optimization="0"
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MinimalRebuild="TRUE"
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DebugInformationFormat="4"
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DebugInformationFormat="3"
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RuntimeTypeInfo="FALSE"
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RuntimeLibrary="1"
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[% END %]
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[% MACRO compiler_debug_dll BLOCK -%]
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Optimization="0"
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MinimalRebuild="TRUE"
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DebugInformationFormat="4"
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DebugInformationFormat="3"
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RuntimeTypeInfo="FALSE"
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RuntimeLibrary="3"
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[% END %]
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[% MACRO compiler_debug_dbl BLOCK -%]
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Optimization="0"
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MinimalRebuild="TRUE"
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DebugInformationFormat="4"
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DebugInformationFormat="3"
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RuntimeTypeInfo="FALSE"
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RuntimeLibrary="1"
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[% END %]
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@@ -110,7 +110,7 @@
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LinkIncremental="1"
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OptimizeReferences="2"
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EnableCOMDATFolding="2"
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GenerateDebugInformation="TRUE"
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GenerateDebugInformation="FALSE"
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IgnoreDefaultLibraryNames="LIBC,LIBCD"
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[% END %]
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[% MACRO linker_debug BLOCK -%]
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