make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample
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@@ -20,7 +20,7 @@ subject to the following restrictions:
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#include <stdio.h> //fopen
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include <string>
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#include "tinyxml/tinyxml.h"
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#include "../../ThirdPartyLibs/tinyxml/tinyxml.h"
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#include "Bullet3Common/b3FileUtils.h"
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#include "LinearMath/btHashMap.h"
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@@ -21,7 +21,7 @@ subject to the following restrictions:
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btTransform.h"
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "../../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "ColladaGraphicsInstance.h"
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@@ -1,6 +1,6 @@
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#include "LoadMeshFromObj.h"
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#include"Wavefront/tiny_obj_loader.h"
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include"../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h"
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#include "../../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include <stdio.h> //fopen
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include <string>
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@@ -1,12 +1,12 @@
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#include "Wavefront2GLInstanceGraphicsShape.h"
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#include "../OpenGLWindow/GLInstancingRenderer.h"
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "../../OpenGLWindow/GLInstancingRenderer.h"
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#include "../../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "btBulletDynamicsCommon.h"
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#include "../OpenGLWindow/SimpleOpenGL3App.h"
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#include "../../OpenGLWindow/SimpleOpenGL3App.h"
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#include "Wavefront2GLInstanceGraphicsShape.h"
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#include "../OpenGLWindow/GLInstancingRenderer.h"
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "../../OpenGLWindow/GLInstancingRenderer.h"
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#include "../../OpenGLWindow/GLInstanceGraphicsShape.h"
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GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes)
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{
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@@ -1,7 +1,7 @@
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#ifndef WAVEFRONT2GRAPHICS_H
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#define WAVEFRONT2GRAPHICS_H
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#include"Wavefront/tiny_obj_loader.h"
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#include"../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h"
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#include <vector>
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struct GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes);
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@@ -2,7 +2,7 @@
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#ifndef LOAD_MESH_FROM_STL_H
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#define LOAD_MESH_FROM_STL_H
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "../../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include <stdio.h> //fopen
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#include "Bullet3Common/b3AlignedObjectArray.h"
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@@ -21,7 +21,7 @@ subject to the following restrictions:
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#include "../ImportSTLDemo/LoadMeshFromSTL.h"
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#include "../ImportColladaDemo/LoadMeshFromCollada.h"
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#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "../../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "Bullet3Common/b3FileUtils.h"
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#include <string>
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#include "../../Utils/b3ResourcePath.h"
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@@ -1,6 +1,6 @@
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#include "MyMultiBodyCreator.h"
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "../../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
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#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
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@@ -1,6 +1,6 @@
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#include "UrdfParser.h"
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#include "tinyxml/tinyxml.h"
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#include "../../ThirdPartyLibs/tinyxml/tinyxml.h"
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#include "urdfStringSplit.h"
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#include "urdfLexicalCast.h"
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