make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample
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@@ -20,7 +20,7 @@ subject to the following restrictions:
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#include <stdio.h> //fopen
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include <string>
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#include "tinyxml/tinyxml.h"
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#include "../../ThirdPartyLibs/tinyxml/tinyxml.h"
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#include "Bullet3Common/b3FileUtils.h"
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#include "LinearMath/btHashMap.h"
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@@ -21,7 +21,7 @@ subject to the following restrictions:
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#include "LinearMath/btAlignedObjectArray.h"
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#include "LinearMath/btTransform.h"
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "../../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "ColladaGraphicsInstance.h"
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