make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample
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@@ -1,6 +1,6 @@
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#include "LoadMeshFromObj.h"
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#include"Wavefront/tiny_obj_loader.h"
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include"../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h"
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#include "../../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include <stdio.h> //fopen
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include <string>
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