make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample
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@@ -1,12 +1,12 @@
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#include "Wavefront2GLInstanceGraphicsShape.h"
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#include "../OpenGLWindow/GLInstancingRenderer.h"
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "../../OpenGLWindow/GLInstancingRenderer.h"
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#include "../../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "btBulletDynamicsCommon.h"
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#include "../OpenGLWindow/SimpleOpenGL3App.h"
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#include "../../OpenGLWindow/SimpleOpenGL3App.h"
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#include "Wavefront2GLInstanceGraphicsShape.h"
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#include "../OpenGLWindow/GLInstancingRenderer.h"
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "../../OpenGLWindow/GLInstancingRenderer.h"
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#include "../../OpenGLWindow/GLInstanceGraphicsShape.h"
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GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes)
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{
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