make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample
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@@ -1,7 +1,7 @@
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#ifndef WAVEFRONT2GRAPHICS_H
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#define WAVEFRONT2GRAPHICS_H
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#include"Wavefront/tiny_obj_loader.h"
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#include"../../ThirdPartyLibs/Wavefront/tiny_obj_loader.h"
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#include <vector>
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struct GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector<tinyobj::shape_t>& shapes);
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