make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample
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@@ -2,7 +2,7 @@
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#ifndef LOAD_MESH_FROM_STL_H
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#define LOAD_MESH_FROM_STL_H
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#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include "../../OpenGLWindow/GLInstanceGraphicsShape.h"
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#include <stdio.h> //fopen
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#include "Bullet3Common/b3AlignedObjectArray.h"
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