make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample
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@@ -21,7 +21,7 @@ subject to the following restrictions:
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#include "../ImportSTLDemo/LoadMeshFromSTL.h"
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#include "../ImportColladaDemo/LoadMeshFromCollada.h"
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#include "BulletCollision/CollisionShapes/btShapeHull.h"//to create a tesselation of a generic btConvexShape
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "../../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "Bullet3Common/b3FileUtils.h"
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#include <string>
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#include "../../Utils/b3ResourcePath.h"
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