make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample
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@@ -1,6 +1,6 @@
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#include "MyMultiBodyCreator.h"
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#include "../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "../../CommonInterfaces/CommonGUIHelperInterface.h"
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#include "BulletDynamics/Featherstone/btMultiBodyLinkCollider.h"
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#include "BulletDynamics/Featherstone/btMultiBodyDynamicsWorld.h"
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