make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample
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@@ -69,8 +69,8 @@ struct Shader : public IShader {
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Vec3f n = (B*m_model->normal(uv)).normalize();
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//float diff = b3Min(b3Max(0.f, n*m_light_dir_local+0.3f),1.f);
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float diff = b3Max(0.f, n*m_light_dir_local);
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float diff = b3Min(b3Max(0.f, n*m_light_dir_local+0.3f),1.f);
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//float diff = b3Max(0.f, n*m_light_dir_local);
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color = m_model->diffuse(uv)*diff;
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return false;
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