make standalone versions (console, tinyrender, opengl) of InverseDynamics/InverseDynamicsExample

This commit is contained in:
erwin coumans
2016-05-06 13:57:48 -07:00
parent 8360e2e66d
commit 0a3efbe349
18 changed files with 246 additions and 53 deletions

View File

@@ -69,8 +69,8 @@ struct Shader : public IShader {
Vec3f n = (B*m_model->normal(uv)).normalize();
//float diff = b3Min(b3Max(0.f, n*m_light_dir_local+0.3f),1.f);
float diff = b3Max(0.f, n*m_light_dir_local);
float diff = b3Min(b3Max(0.f, n*m_light_dir_local+0.3f),1.f);
//float diff = b3Max(0.f, n*m_light_dir_local);
color = m_model->diffuse(uv)*diff;
return false;