plane-convex prep
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@@ -38,9 +38,9 @@ public:
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:useOpenCL(true),
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preferredOpenCLPlatformIndex(-1),
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preferredOpenCLDeviceIndex(-1),
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arraySizeX(11),
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arraySizeY(11),
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arraySizeZ(11),
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arraySizeX(1),
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arraySizeY(1),
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arraySizeZ(1),
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m_useConcaveMesh(false),
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gapX(14.3),
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gapY(14.0),
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@@ -65,6 +65,8 @@ btAlignedObjectArray<const char*> demoNames;
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int selectedDemo = 0;
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GpuDemo::CreateFunc* allDemos[]=
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{
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GpuConvexPlaneScene::MyCreateFunc,
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GpuConvexScene::MyCreateFunc,
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ConcaveCompoundScene::MyCreateFunc,
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ConcaveSphereScene::MyCreateFunc,
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@@ -74,7 +76,7 @@ GpuDemo::CreateFunc* allDemos[]=
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GpuSphereScene::MyCreateFunc,
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GpuConvexScene::MyCreateFunc,
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GpuCompoundScene::MyCreateFunc,
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PairBench::MyCreateFunc,
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@@ -21,29 +21,20 @@
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void GpuConvexScene::setupScene(const ConstructionInfo& ci)
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{
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createStaticEnvironment(ci);
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(cube_vertices)/strideInBytes;
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int numIndices = sizeof(cube_indices)/sizeof(int);
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//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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//int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int group=1;
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int mask=1;
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int index=10;
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{
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btVector4 scaling(400,1,400,1);
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int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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btVector3 position(0,0,0);
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btQuaternion orn(0,0,0,1);
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btVector4 color(0,0,1,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index);
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index++;
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}
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@@ -59,6 +50,7 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
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int curColor = 0;
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float scaling[4] = {1,1,1,1};
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int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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//int colIndex = m_data->m_np->registerSphereShape(1);
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for (int i=0;i<ci.arraySizeX;i++)
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{
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for (int j=0;j<ci.arraySizeY;j++)
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@@ -86,7 +78,7 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
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float camPos[4]={ci.arraySizeX,ci.arraySizeY/2,ci.arraySizeZ,0};
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//float camPos[4]={1,12.5,1.5,0};
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m_instancingRenderer->setCameraTargetPosition(camPos);
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m_instancingRenderer->setCameraDistance(120);
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m_instancingRenderer->setCameraDistance(40);
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char msg[1024];
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@@ -94,3 +86,53 @@ void GpuConvexScene::setupScene(const ConstructionInfo& ci)
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sprintf(msg,"Num objects = %d",numInstances);
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ci.m_gui->setStatusBarMessage(msg,true);
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}
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void GpuConvexScene::createStaticEnvironment(const ConstructionInfo& ci)
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{
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(cube_vertices)/strideInBytes;
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int numIndices = sizeof(cube_indices)/sizeof(int);
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int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int group=1;
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int mask=1;
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int index=0;
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{
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btVector4 scaling(400,1,400,1);
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int colIndex = m_data->m_np->registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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btVector3 position(0,0,0);
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btQuaternion orn(0,0,0,1);
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btVector4 color(0,0,1,1);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index);
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}
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}
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void GpuConvexPlaneScene::createStaticEnvironment(const ConstructionInfo& ci)
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{
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int index=0;
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btVector3 normal(0,1,0);
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float constant=0.f;
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int colIndex = m_data->m_np->registerPlaneShape(normal,constant);//>registerConvexHullShape(&cube_vertices[0],strideInBytes,numVertices, scaling);
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btVector3 position(0,0,0);
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btQuaternion orn(0,0,0,1);
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// btQuaternion orn(btVector3(1,0,0),0.3);
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btVector4 color(0,0,1,1);
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btVector4 scaling(100,0.0001,100,1);
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int strideInBytes = 9*sizeof(float);
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int numVertices = sizeof(cube_vertices)/strideInBytes;
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int numIndices = sizeof(cube_indices)/sizeof(int);
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int shapeId = ci.m_instancingRenderer->registerShape(&cube_vertices[0],numVertices,cube_indices,numIndices);
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int id = ci.m_instancingRenderer->registerGraphicsInstance(shapeId,position,orn,color,scaling);
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int pid = m_data->m_rigidBodyPipeline->registerPhysicsInstance(0.f,position,orn,colIndex,index);
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}
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@@ -22,6 +22,30 @@ public:
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virtual void setupScene(const ConstructionInfo& ci);
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virtual void createStaticEnvironment(const ConstructionInfo& ci);
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};
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class GpuConvexPlaneScene : public GpuConvexScene
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{
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public:
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GpuConvexPlaneScene(){}
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virtual ~GpuConvexPlaneScene(){}
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virtual const char* getName()
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{
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return "GRBConvexPlane";
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}
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static GpuDemo* MyCreateFunc()
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{
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GpuDemo* demo = new GpuConvexPlaneScene;
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return demo;
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}
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virtual void createStaticEnvironment(const ConstructionInfo& ci);
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};
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#endif //GPU_CONVEX_SCENE_H
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@@ -291,6 +291,125 @@ inline bool IsPointInPolygon(const float4& p,
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return true;
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}
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void computeContactPlaneConvex(int pairIndex,
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int bodyIndexA, int bodyIndexB,
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int collidableIndexA, int collidableIndexB,
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const btRigidBodyCL* rigidBodies,
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const btCollidable* collidables,
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const btConvexPolyhedronCL* convexShapes,
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const btVector3* convexVertices,
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const int* convexIndices,
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const btGpuFace* faces,
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btContact4* globalContactsOut,
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int& nGlobalContactsOut,
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int maxContactCapacity)
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{
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int shapeIndex = collidables[collidableIndexB].m_shapeIndex;
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const btConvexPolyhedronCL* hullB = &convexShapes[shapeIndex];
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btVector3 posB = rigidBodies[bodyIndexB].m_pos;
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btQuaternion ornB = rigidBodies[bodyIndexB].m_quat;
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btVector3 posA = rigidBodies[bodyIndexA].m_pos;
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btQuaternion ornA = rigidBodies[bodyIndexA].m_quat;
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int numContactsOut = 0;
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int numWorldVertsB1= 0;
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btVector3 planeEq = faces[collidables[collidableIndexA].m_shapeIndex].m_plane;
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btVector3 planeNormal(planeEq.x,planeEq.y,planeEq.z);
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float planeConstant = planeEq.w;
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btTransform convexWorldTransform;
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convexWorldTransform.setIdentity();
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convexWorldTransform.setOrigin(posB);
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convexWorldTransform.setRotation(ornB);
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btTransform planeTransform;
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planeTransform.setIdentity();
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planeTransform.setOrigin(posA);
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planeTransform.setRotation(ornA);
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btTransform planeInConvex;
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planeInConvex= convexWorldTransform.inverse() * planeTransform;
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btVector3 planeNormalInConvex = planeInConvex.getBasis()*-planeNormal;
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float maxDot = -1e30;
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int hitVertex=-1;
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btVector3 hitVtx;
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for (int i=0;i<hullB->m_numVertices;i++)
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{
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btVector3 vtx = convexVertices[hullB->m_vertexOffset+i];
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float curDot = vtx.dot(planeNormalInConvex);
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if (curDot>maxDot)
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{
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hitVertex=i;
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maxDot=curDot;
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hitVtx = vtx;
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}
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}
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btVector3 hitVtxWorld = convexWorldTransform*hitVtx;
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float dist = 0;
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int dstIdx;
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// dstIdx = nGlobalContactsOut++;//AppendInc( nGlobalContactsOut, dstIdx );
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if (nGlobalContactsOut < maxContactCapacity)
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{
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dstIdx=nGlobalContactsOut;
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nGlobalContactsOut++;
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btContact4* c = &globalContactsOut[dstIdx];
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c->m_worldNormal = -planeNormalInConvex;
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c->setFrictionCoeff(0.7);
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c->setRestituitionCoeff(0.f);
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c->m_batchIdx = pairIndex;
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c->m_bodyAPtrAndSignBit = rigidBodies[bodyIndexA].m_invMass==0?-bodyIndexA:bodyIndexA;
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c->m_bodyBPtrAndSignBit = rigidBodies[bodyIndexB].m_invMass==0?-bodyIndexB:bodyIndexB;
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btVector3 pOnB1 = hitVtxWorld;
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pOnB1[3] = -0.01f;
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c->m_worldPos[0] = pOnB1;
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int numPoints = 1;
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c->m_worldNormal[3] = numPoints;
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}//if (dstIdx < numPairs)
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/*
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int closestFaceB=-1;
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float dmax = -FLT_MAX;
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{
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for(int face=0;face<hullB->m_numFaces;face++)
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{
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const float4 Normal = make_float4(faces[hullB->m_faceOffset+face].m_plane.x,
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faces[hullB->m_faceOffset+face].m_plane.y, faces[hullB->m_faceOffset+face].m_plane.z,0.f);
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const float4 WorldNormal = quatRotate(ornB, Normal);
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float d = dot3F4(WorldNormal,separatingNormal);
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if (d > dmax)
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{
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dmax = d;
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closestFaceB = face;
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}
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}
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}
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{
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const btGpuFace polyB = faces[hullB->m_faceOffset+closestFaceB];
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const int numVertices = polyB.m_numIndices;
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for(int e0=0;e0<numVertices;e0++)
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{
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const float4 b = vertices[hullB->m_vertexOffset+indices[polyB.m_indexOffset+e0]];
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worldVertsB1[pairIndex*capacityWorldVerts+numWorldVertsB1++] = transform(b,posB,ornB);
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}
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}
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*/
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printf("computeContactPlaneConvex\n");
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}
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void computeContactSphereConvex(int pairIndex,
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int bodyIndexA, int bodyIndexB,
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@@ -478,7 +597,7 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( const btOpenCLArray<btI
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return;
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//#define CHECK_ON_HOST
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#define CHECK_ON_HOST
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#ifdef CHECK_ON_HOST
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btAlignedObjectArray<btYetAnotherAabb> hostAabbs;
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clAabbsWS.copyToHost(hostAabbs);
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@@ -542,6 +661,24 @@ void GpuSatCollision::computeConvexConvexContactsGPUSAT( const btOpenCLArray<btI
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}
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if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_CONVEX_HULL &&
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hostCollidables[collidableIndexB].m_shapeType == SHAPE_PLANE)
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{
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computeContactPlaneConvex(i,bodyIndexB,bodyIndexA,collidableIndexB,collidableIndexA,&hostBodyBuf[0],
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&hostCollidables[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,nPairs);
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printf("convex-plane\n");
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}
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if (hostCollidables[collidableIndexA].m_shapeType == SHAPE_PLANE &&
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hostCollidables[collidableIndexB].m_shapeType == SHAPE_CONVEX_HULL)
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{
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computeContactPlaneConvex(i,bodyIndexA,bodyIndexB,collidableIndexA,collidableIndexB,&hostBodyBuf[0],
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&hostCollidables[0],&hostConvexData[0],&hostVertices[0],&hostIndices[0],&hostFaces[0],&hostContacts[0],nContacts,nPairs);
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printf("plane-convex\n");
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}
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}
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