diff --git a/README.md b/README.md
index 88d7e4997..b5b9737c6 100644
--- a/README.md
+++ b/README.md
@@ -2,18 +2,19 @@
[](https://travis-ci.org/bulletphysics/bullet3)
[](https://ci.appveyor.com/project/erwincoumans/bullet3)
-# Bullet 2.x including pybullet and experimental Bullet 3 OpenCL.
+# Bullet 2.x including pybullet, Virtual Reality support
This is the official repository of Bullet 2.x, moved from http://bullet.googlecode.com
It includes the optional experimental Bullet 3 GPU pipeline.
-The Bullet 2 API will stay default and up-to-date while slowly moving to Bullet 3.
-The steps towards Bullet 3 are in a nutshell:
+The Bullet 2 API will stay default and up-to-date while slowly moving to a new API.
+The steps towards a new API is in a nutshell:
1. The old Bullet2 demos are being merged into the examples/ExampleBrowser
-2. A new Bullet 3 API is created
-3. All Bullet2 functionality is added to Bullet 3.
-4. The OpenCL examples in the ExampleBrowser can be enabled using --enable_experimental_opencl
+2. A new physics-engine agnostic C-API is created, see examples/SharedMemory/PhysicsClientC_API.h
+3. Python bindings in pybullet are on top of this C-API, see examples/pybullet
+4. A Virtual Reality sandbox using openvr for HTC Vive and Oculus Rift is available
+5. The OpenCL examples in the ExampleBrowser can be enabled using --enable_experimental_opencl
You can still use svn or svn externals using the github git repository: use svn co https://github.com/bulletphysics/bullet3/trunk
@@ -49,6 +50,18 @@ All source code files are licensed under the permissive zlib license
Click on build_visual_studio.bat and open build3/vs2010/0MySolution.sln
+**Windows Virtual Reality sandbox for HTC Vive and Oculus Rift**
+
+Click on build_visual_studio_vr_pybullet_double.bat and open build3/vs2010/0MySolution.sln
+Edit this batch file to choose where Python include/lib directories are located.
+Build and run the App_SharedMemoryPhysics_VR project, preferably in Release/optimized build.
+You can connect from Python pybullet to the sandbox using:
+
+```
+import pybullet as p
+p.connect(p.SHARED_MEMORY)
+```
+
**Linux and Mac OSX gnu make**
In a terminal type:
@@ -80,9 +93,6 @@ You can just run it though a terminal/command prompt, or by clicking it.
```
[--start_demo_name="Demo Name"] Start with a selected demo
-[--enable_pybullet] Build with pybullet Python bindings. See also examples/pybullet
-[--enable_openvr] Build with VR support for HTC Vive and Oculus Rift using OpenVR
-[--enable_experimental_opencl] Enable some experimental OpenCL examples
[--mp4=moviename.mp4] Create a mp4 movie of the window, requires ffmpeg installed
[--mouse_move_multiplier=0.400000] Set the mouse move sensitivity
[--mouse_wheel_multiplier=0.01] Set the mouse wheel sensitivity
diff --git a/build_visual_studio.bat b/build_visual_studio.bat
index 302194631..d8a85bc44 100644
--- a/build_visual_studio.bat
+++ b/build_visual_studio.bat
@@ -1,9 +1,5 @@
-IF NOT EXIST bin mkdir bin
-IF NOT EXIST bin\openvr_api.dll copy examples\ThirdPartyLibs\openvr\bin\win32\openvr_api.dll bin
cd build3
-premake4 --enable_openvr --targetdir="../bin" vs2010
-
-rem premake4 --double --enable_pybullet --python_include_dir="C:/Python-3.5.2/include" --python_lib_dir="C:/Python-3.5.2/libs" --enable_openvr --targetdir="../bin" vs2010
-pause
+premake4 --targetdir="../bin" vs2010
+start vs2010
diff --git a/build_visual_studio_vr_pybullet_double.bat b/build_visual_studio_vr_pybullet_double.bat
new file mode 100644
index 000000000..71d676172
--- /dev/null
+++ b/build_visual_studio_vr_pybullet_double.bat
@@ -0,0 +1,8 @@
+
+IF NOT EXIST bin mkdir bin
+IF NOT EXIST bin\openvr_api.dll copy examples\ThirdPartyLibs\openvr\bin\win32\openvr_api.dll bin
+
+cd build3
+
+premake4 --double --enable_openvr --enable_pybullet --python_include_dir="C:/Python-3.5.2/include" --python_lib_dir="C:/Python-3.5.2/libs" --targetdir="../bin" vs2010
+start vs2010
diff --git a/data/kuka_iiwa/model.urdf b/data/kuka_iiwa/model.urdf
index c3ef25fd6..a6e53d3ab 100644
--- a/data/kuka_iiwa/model.urdf
+++ b/data/kuka_iiwa/model.urdf
@@ -174,7 +174,7 @@
-
+
diff --git a/examples/Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp b/examples/Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp
index a83ac9c31..4504fb7fe 100644
--- a/examples/Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp
+++ b/examples/Importers/ImportObjDemo/Wavefront2GLInstanceGraphicsShape.cpp
@@ -33,6 +33,10 @@ GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vectorsize();
+ if (f<0 && f>=shape.mesh.indices.size())
+ {
+ continue;
+ }
GLInstanceVertex vtx0;
vtx0.xyzw[0] = shape.mesh.positions[shape.mesh.indices[f]*3+0];
@@ -40,10 +44,22 @@ GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector=0 && uv1Index>=0 && (uv0Index < shape.mesh.texcoords.size()) && (uv1Index < shape.mesh.texcoords.size()))
+ {
+ vtx0.uv[0] = shape.mesh.texcoords[uv0Index];
+ vtx0.uv[1] = shape.mesh.texcoords[uv1Index];
+ } else
+ {
+ b3Warning("obj texture coordinate out-of-range!");
+ vtx0.uv[0] = 0;
+ vtx0.uv[1] = 0;
+ }
+
} else
{
vtx0.uv[0] = 0.5;
@@ -58,8 +74,18 @@ GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector=0 && uv1Index>=0 && (uv0Index < shape.mesh.texcoords.size()) && (uv1Index < shape.mesh.texcoords.size()))
+ {
+ vtx1.uv[0] = shape.mesh.texcoords[uv0Index];
+ vtx1.uv[1] = shape.mesh.texcoords[uv1Index];
+ } else
+ {
+ b3Warning("obj texture coordinate out-of-range!");
+ vtx1.uv[0] = 0;
+ vtx1.uv[1] = 0;
+ }
} else
{
vtx1.uv[0] = 0.5f;
@@ -73,8 +99,18 @@ GLInstanceGraphicsShape* btgCreateGraphicsShapeFromWavefrontObj(std::vector=0 && uv1Index>=0 && (uv0Index < shape.mesh.texcoords.size()) && (uv1Index < shape.mesh.texcoords.size()))
+ {
+ vtx2.uv[0] = shape.mesh.texcoords[uv0Index];
+ vtx2.uv[1] = shape.mesh.texcoords[uv1Index];
+ } else
+ {
+ b3Warning("obj texture coordinate out-of-range!");
+ vtx2.uv[0] = 0;
+ vtx2.uv[1] = 0;
+ }
} else
{
vtx2.uv[0] = 0.5;
diff --git a/examples/SharedMemory/PhysicsClientC_API.cpp b/examples/SharedMemory/PhysicsClientC_API.cpp
index 95babb3a6..0e75054cc 100644
--- a/examples/SharedMemory/PhysicsClientC_API.cpp
+++ b/examples/SharedMemory/PhysicsClientC_API.cpp
@@ -145,6 +145,15 @@ int b3PhysicsParamSetRealTimeSimulation(b3SharedMemoryCommandHandle commandH
return 0;
}
+int b3PhysicsParamSetNumSolverIterations(b3SharedMemoryCommandHandle commandHandle, int numSolverIterations)
+{
+ struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
+ b3Assert(command->m_type == CMD_SEND_PHYSICS_SIMULATION_PARAMETERS);
+ command->m_physSimParamArgs.m_numSolverIterations = numSolverIterations;
+ command->m_updateFlags |= SIM_PARAM_UPDATE_NUM_SOLVER_ITERATIONS;
+ return 0;
+}
+
int b3PhysicsParamSetTimeStep(b3SharedMemoryCommandHandle commandHandle, double timeStep)
{
struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
diff --git a/examples/SharedMemory/PhysicsClientC_API.h b/examples/SharedMemory/PhysicsClientC_API.h
index dcd68c7d6..b44b9a452 100644
--- a/examples/SharedMemory/PhysicsClientC_API.h
+++ b/examples/SharedMemory/PhysicsClientC_API.h
@@ -101,6 +101,9 @@ int b3PhysicsParamSetTimeStep(b3SharedMemoryCommandHandle commandHandle, double
int b3PhysicsParamSetDefaultContactERP(b3SharedMemoryCommandHandle commandHandle, double defaultContactERP);
int b3PhysicsParamSetNumSubSteps(b3SharedMemoryCommandHandle commandHandle, int numSubSteps);
int b3PhysicsParamSetRealTimeSimulation(b3SharedMemoryCommandHandle commandHandle, int enableRealTimeSimulation);
+int b3PhysicsParamSetNumSolverIterations(b3SharedMemoryCommandHandle commandHandle, int numSolverIterations);
+
+
b3SharedMemoryCommandHandle b3InitStepSimulationCommand(b3PhysicsClientHandle physClient);
diff --git a/examples/SharedMemory/PhysicsServerCommandProcessor.cpp b/examples/SharedMemory/PhysicsServerCommandProcessor.cpp
index 4209631e2..bf1ac7d29 100644
--- a/examples/SharedMemory/PhysicsServerCommandProcessor.cpp
+++ b/examples/SharedMemory/PhysicsServerCommandProcessor.cpp
@@ -27,7 +27,9 @@
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
#include "SharedMemoryCommands.h"
+//@todo(erwincoumans) those globals are hacks for a VR demo, move this to Python/pybullet!
btVector3 gLastPickPos(0, 0, 0);
+bool gCloseToKuka=false;
bool gEnableRealTimeSimVR=false;
int gCreateObjectSimVR = -1;
btScalar simTimeScalingFactor = 1;
@@ -1488,7 +1490,7 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
break;
}
- case CMD_SEND_DESIRED_STATE:
+ case CMD_SEND_DESIRED_STATE:
{
if (m_data->m_verboseOutput)
{
@@ -1668,18 +1670,18 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
break;
}
default:
- {
- b3Warning("m_controlMode not implemented yet");
- break;
- }
+ {
+ b3Warning("m_controlMode not implemented yet");
+ break;
+ }
- }
- }
+ }
+ }
- serverStatusOut.m_type = CMD_DESIRED_STATE_RECEIVED_COMPLETED;
- hasStatus = true;
- break;
- }
+ serverStatusOut.m_type = CMD_DESIRED_STATE_RECEIVED_COMPLETED;
+ hasStatus = true;
+ break;
+ }
case CMD_REQUEST_ACTUAL_STATE:
{
if (m_data->m_verboseOutput)
@@ -1942,6 +1944,10 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
}
}
+ if (clientCmd.m_updateFlags&SIM_PARAM_UPDATE_NUM_SOLVER_ITERATIONS)
+ {
+ m_data->m_dynamicsWorld->getSolverInfo().m_numIterations = clientCmd.m_physSimParamArgs.m_numSolverIterations;
+ }
if (clientCmd.m_updateFlags&SIM_PARAM_UPDATE_NUM_SIMULATION_SUB_STEPS)
{
m_data->m_numSimulationSubSteps = clientCmd.m_physSimParamArgs.m_numSimulationSubSteps;
@@ -2931,8 +2937,9 @@ btVector3 gVRGripperPos(0,0,0.2);
btQuaternion gVRGripperOrn(0,0,0,1);
btVector3 gVRController2Pos(0,0,0.2);
btQuaternion gVRController2Orn(0,0,0,1);
-
+btScalar gVRGripper2Analog = 0;
btScalar gVRGripperAnalog = 0;
+
bool gVRGripperClosed = false;
@@ -3148,7 +3155,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
btMultiBodyJointMotor* motor = (btMultiBodyJointMotor*)childBody->m_multiBody->getLink(1).m_userPtr;
if (motor)
{
- btScalar posTarget = (-0.048)*btMin(btScalar(0.75), gVRGripperAnalog) / 0.75;
+ btScalar posTarget = (-0.048)*btMin(btScalar(0.75), gVRGripper2Analog) / 0.75;
motor->setPositionTarget(posTarget, .2);
motor->setVelocityTarget(0.0, .5);
motor->setMaxAppliedImpulse(5.0);
@@ -3198,7 +3205,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
btMultiBody* mb = bodyHandle->m_multiBody;
btScalar sqLen = (mb->getBaseWorldTransform().getOrigin() - gVRController2Pos).length2();
btScalar distanceThreshold = 1.3;
- bool closeToKuka=(sqLen<(distanceThreshold*distanceThreshold));
+ gCloseToKuka=(sqLen<(distanceThreshold*distanceThreshold));
int numDofs = bodyHandle->m_multiBody->getNumDofs();
btAlignedObjectArray q_new;
@@ -3219,7 +3226,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
q_new[5] = -SIMD_HALF_PI*0.66;
q_new[6] = 0;
- if (closeToKuka)
+ if (gCloseToKuka)
{
double dampIk[6] = {1.0, 1.0, 1.0, 1.0, 1.0, 0.0};
@@ -3390,7 +3397,7 @@ void PhysicsServerCommandProcessor::stepSimulationRealTime(double dtInSec)
{
btScalar desiredVelocity = 0.f;
btScalar desiredPosition = q_new[link];
- motor->setRhsClamp(gRhsClamp);
+ //motor->setRhsClamp(gRhsClamp);
//printf("link %d: %f", link, q_new[link]);
motor->setVelocityTarget(desiredVelocity,1.0);
motor->setPositionTarget(desiredPosition,0.6);
diff --git a/examples/SharedMemory/PhysicsServerExample.cpp b/examples/SharedMemory/PhysicsServerExample.cpp
index 388a0dba7..4b2cb34c9 100644
--- a/examples/SharedMemory/PhysicsServerExample.cpp
+++ b/examples/SharedMemory/PhysicsServerExample.cpp
@@ -16,6 +16,7 @@
#define MAX_VR_CONTROLLERS 8
+//@todo(erwincoumans) those globals are hacks for a VR demo, move this to Python/pybullet!
extern btVector3 gLastPickPos;
btVector3 gVRTeleportPos(0,0,0);
btQuaternion gVRTeleportOrn(0, 0, 0,1);
@@ -24,6 +25,8 @@ extern btQuaternion gVRGripperOrn;
extern btVector3 gVRController2Pos;
extern btQuaternion gVRController2Orn;
extern btScalar gVRGripperAnalog;
+extern btScalar gVRGripper2Analog;
+extern bool gCloseToKuka;
extern bool gEnableRealTimeSimVR;
extern int gCreateObjectSimVR;
static int gGraspingController = -1;
@@ -191,12 +194,15 @@ void MotionThreadFunc(void* userPtr,void* lsMemory)
args->m_physicsServerPtr->removePickingConstraint();
}
- if (args->m_isVrControllerPicking[c])
+ if (!gCloseToKuka)
{
- args->m_isVrControllerPicking[c] = false;
- args->m_isVrControllerDragging[c] = true;
- args->m_physicsServerPtr->pickBody(from,-toZ);
- //printf("PICK!\n");
+ if (args->m_isVrControllerPicking[c])
+ {
+ args->m_isVrControllerPicking[c] = false;
+ args->m_isVrControllerDragging[c] = true;
+ args->m_physicsServerPtr->pickBody(from,-toZ);
+ //printf("PICK!\n");
+ }
}
if (args->m_isVrControllerDragging[c])
@@ -1254,6 +1260,7 @@ void PhysicsServerExample::vrControllerMoveCallback(int controllerId, float pos[
}
else
{
+ gVRGripper2Analog = analogAxis;
gVRController2Pos.setValue(pos[0] + gVRTeleportPos[0], pos[1] + gVRTeleportPos[1], pos[2] + gVRTeleportPos[2]);
btQuaternion orgOrn(orn[0], orn[1], orn[2], orn[3]);
gVRController2Orn = orgOrn*btQuaternion(btVector3(0, 0, 1), SIMD_HALF_PI)*btQuaternion(btVector3(0, 1, 0), SIMD_HALF_PI);