make MSVC 6 compile
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@@ -148,8 +148,10 @@ bool MyConvex::LoadFromFile(const char* filename)
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fread(&mNbVerts, sizeof(int), 1, fp);
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int i;
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mVerts = new btVector3[mNbVerts];
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for(int i=0;i<mNbVerts;i++)
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for( i=0;i<mNbVerts;i++)
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{
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float vals[3];
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fread(vals, sizeof(float)*3, 1, fp);
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@@ -161,7 +163,7 @@ bool MyConvex::LoadFromFile(const char* filename)
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fread(&mNbPolys, sizeof(int), 1, fp);
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mPolys = new MyPoly[mNbPolys];
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for(int i=0;i<mNbPolys;i++)
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for(i=0;i<mNbPolys;i++)
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{
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fread(&mPolys[i].mNbVerts, sizeof(short), 1, fp);
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mPolys[i].mIndices = new char[mPolys[i].mNbVerts];
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@@ -395,8 +397,10 @@ static bool ReferenceCode(const MyConvex& hull0, const MyConvex& hull1, float& d
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{
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dmin = FLT_MAX;
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int i;
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// Test normals from hull0
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for(int i=0;i<hull0.mNbPolys;i++)
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for( i=0;i<hull0.mNbPolys;i++)
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{
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btVector3 Normal(hull0.mPolys[i].mPlane[0], hull0.mPolys[i].mPlane[1], hull0.mPolys[i].mPlane[2]);
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@@ -415,7 +419,7 @@ static bool ReferenceCode(const MyConvex& hull0, const MyConvex& hull1, float& d
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}
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// Test normals from hull1
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for(int i=0;i<hull1.mNbPolys;i++)
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for( i=0;i<hull1.mNbPolys;i++)
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{
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btVector3 Normal(hull1.mPolys[i].mPlane[0], hull1.mPolys[i].mPlane[1], hull1.mPolys[i].mPlane[2]);
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