fix issue with btMultiBody friction in combination with soft contacts (friction should not re-use normal contact cfm/erp)

implement friction anchors, position friction correction, disabled by default. Use colObj->setCollisionFlag(flag | CF_HAS_FRICTION_ANCHOR); See test/RobotClientAPI/SlopeFrictionMain.cpp. In URDF or SDF, add <friction_anchor/> in <contact> section of <link> to enable.
PhysicsServer: properly restore old activation state after releasing picked object
btMultiBodyConstraintSolver: disable flip/flop of contact/friction constraint solving by default (it breaks some internal flaky unit tests)
This commit is contained in:
Erwin Coumans
2017-03-20 10:58:07 -07:00
parent 865d37fcb5
commit 0b017b0f53
18 changed files with 299 additions and 91 deletions

View File

@@ -166,6 +166,10 @@ void processContactParameters(const URDFLinkContactInfo& contactInfo, btCollisio
{
col->setContactStiffnessAndDamping(contactInfo.m_contactStiffness, contactInfo.m_contactDamping);
}
if ((contactInfo.m_flags & URDF_CONTACT_HAS_FRICTION_ANCHOR) != 0)
{
col->setCollisionFlags(col->getCollisionFlags() | btCollisionObject::CF_HAS_FRICTION_ANCHOR);
}
}

View File

@@ -23,7 +23,8 @@ enum URDF_LinkContactFlags
URDF_CONTACT_HAS_ROLLING_FRICTION=32,
URDF_CONTACT_HAS_SPINNING_FRICTION=64,
URDF_CONTACT_HAS_RESTITUTION=128,
URDF_CONTACT_HAS_FRICTION_ANCHOR=256,
};
struct URDFLinkContactInfo

View File

@@ -767,6 +767,13 @@ bool UrdfParser::parseLink(UrdfModel& model, UrdfLink& link, TiXmlElement *confi
}
}
}
{
TiXmlElement *friction_anchor = ci->FirstChildElement("friction_anchor");
if (friction_anchor)
{
link.m_contactInfo.m_flags |= URDF_CONTACT_HAS_FRICTION_ANCHOR;
}
}
{

View File

@@ -61,6 +61,7 @@ int main(int argc, char* argv[])
sim->setRealTimeSimulation(false);
int vidLogId = -1;
int minitaurLogId = -1;
int rotateCamera = 0;
while (sim->canSubmitCommand())
{
@@ -73,9 +74,11 @@ int main(int argc, char* argv[])
//m_keyState is a flag combination of eButtonIsDown,eButtonTriggered, eButtonReleased
for (int i=0;i<keyEvents.m_numKeyboardEvents;i++)
{
if (keyEvents.m_keyboardEvents[i].m_keyCode=='0')
b3KeyboardEvent& e = keyEvents.m_keyboardEvents[i];
if (e.m_keyCode=='0')
{
if ( keyEvents.m_keyboardEvents[i].m_keyState&eButtonTriggered)
if ( e.m_keyState&eButtonTriggered)
{
if (vidLogId < 0)
{
@@ -89,28 +92,40 @@ int main(int argc, char* argv[])
}
}
if (keyEvents.m_keyboardEvents[i].m_keyCode=='m')
if (e.m_keyCode=='m')
{
if ( minitaurLogId<0 && keyEvents.m_keyboardEvents[i].m_keyState&eButtonTriggered)
if ( minitaurLogId<0 && e.m_keyState&eButtonTriggered)
{
minitaurLogId = sim->startStateLogging(STATE_LOGGING_MINITAUR,"simlog.bin");
}
if (minitaurLogId>=0 && keyEvents.m_keyboardEvents[i].m_keyState&eButtonReleased)
if (minitaurLogId>=0 && e.m_keyState&eButtonReleased)
{
sim->stopStateLogging(minitaurLogId);
minitaurLogId=-1;
}
}
if (e.m_keyCode == 'r' && e.m_keyState&eButtonTriggered)
{
rotateCamera = 1-rotateCamera;
}
//printf("keyEvent[%d].m_keyCode = %d, state = %d\n", i,keyEvents.m_keyboardEvents[i].m_keyCode,keyEvents.m_keyboardEvents[i].m_keyState);
}
}
sim->stepSimulation();
static double yaw=0;
double distance = 10.5+9 * b3Sin(yaw);
yaw+=0.008;
sim->resetDebugVisualizerCamera(distance,yaw,20,b3MakeVector3(0,0,0.1));
if (rotateCamera)
{
static double yaw=0;
double distance = 1;
yaw+=0.1;
b3Vector3 basePos;
b3Quaternion baseOrn;
sim->getBasePositionAndOrientation(minitaurUid,basePos,baseOrn);
sim->resetDebugVisualizerCamera(distance,yaw,20,basePos);
}
b3Clock::usleep(1000.*1000.*fixedTimeStep);
}

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@@ -210,7 +210,7 @@ void b3RobotSimulatorClientAPI::stepSimulation()
{
statusHandle = b3SubmitClientCommandAndWaitStatus(m_data->m_physicsClientHandle, b3InitStepSimulationCommand(m_data->m_physicsClientHandle));
statusType = b3GetStatusType(statusHandle);
b3Assert(statusType == CMD_STEP_FORWARD_SIMULATION_COMPLETED);
//b3Assert(statusType == CMD_STEP_FORWARD_SIMULATION_COMPLETED);
}
}
@@ -226,7 +226,7 @@ void b3RobotSimulatorClientAPI::setGravity(const b3Vector3& gravityAcceleration)
b3SharedMemoryStatusHandle statusHandle;
b3PhysicsParamSetGravity(command, gravityAcceleration[0], gravityAcceleration[1], gravityAcceleration[2]);
statusHandle = b3SubmitClientCommandAndWaitStatus(m_data->m_physicsClientHandle, command);
b3Assert(b3GetStatusType(statusHandle) == CMD_CLIENT_COMMAND_COMPLETED);
// b3Assert(b3GetStatusType(statusHandle) == CMD_CLIENT_COMMAND_COMPLETED);
}
b3Quaternion b3RobotSimulatorClientAPI::getQuaternionFromEuler(const b3Vector3& rollPitchYaw)

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@@ -914,7 +914,7 @@ b3SharedMemoryStatusHandle b3ProcessServerStatus(b3PhysicsClientHandle physClien
int b3GetStatusType(b3SharedMemoryStatusHandle statusHandle)
{
const SharedMemoryStatus* status = (const SharedMemoryStatus* ) statusHandle;
b3Assert(status);
//b3Assert(status);
if (status)
{
return status->m_type;
@@ -1063,7 +1063,7 @@ b3SharedMemoryStatusHandle b3SubmitClientCommandAndWaitStatus(b3PhysicsClientHan
b3SubmitClientCommand(physClient, commandHandle);
while ((statusHandle == 0) && (clock.getTimeInSeconds()-startTime < timeOutInSeconds))
while (cl->isConnected() && (statusHandle == 0) && (clock.getTimeInSeconds()-startTime < timeOutInSeconds))
{
statusHandle = b3ProcessServerStatus(physClient);
}

View File

@@ -919,6 +919,7 @@ struct PhysicsServerCommandProcessorInternalData
//data for picking objects
class btRigidBody* m_pickedBody;
int m_savedActivationState;
class btTypedConstraint* m_pickedConstraint;
class btMultiBodyPoint2Point* m_pickingMultiBodyPoint2Point;
btVector3 m_oldPickingPos;
@@ -1146,7 +1147,8 @@ void PhysicsServerCommandProcessor::createEmptyDynamicsWorld()
m_data->m_dynamicsWorld->setGravity(btVector3(0, 0, 0));
m_data->m_dynamicsWorld->getSolverInfo().m_erp2 = 0.08;
m_data->m_dynamicsWorld->getSolverInfo().m_frictionERP = 0.2;//need to check if there are artifacts with frictionERP
m_data->m_dynamicsWorld->getSolverInfo().m_linearSlop = 0.00001;
m_data->m_dynamicsWorld->getSolverInfo().m_numIterations = 50;
m_data->m_dynamicsWorld->getSolverInfo().m_leastSquaresResidualThreshold = 1e-7;
@@ -4978,6 +4980,7 @@ bool PhysicsServerCommandProcessor::pickBody(const btVector3& rayFromWorld, cons
if (!(body->isStaticObject() || body->isKinematicObject()))
{
m_data->m_pickedBody = body;
m_data->m_savedActivationState = body->getActivationState();
m_data->m_pickedBody->setActivationState(DISABLE_DEACTIVATION);
//printf("pickPos=%f,%f,%f\n",pickPos.getX(),pickPos.getY(),pickPos.getZ());
btVector3 localPivot = body->getCenterOfMassTransform().inverse() * pickPos;
@@ -5070,7 +5073,7 @@ void PhysicsServerCommandProcessor::removePickingConstraint()
m_data->m_dynamicsWorld->removeConstraint(m_data->m_pickedConstraint);
delete m_data->m_pickedConstraint;
m_data->m_pickedConstraint = 0;
m_data->m_pickedBody->forceActivationState(ACTIVE_TAG);
m_data->m_pickedBody->forceActivationState(m_data->m_savedActivationState);
m_data->m_pickedBody = 0;
}
if (m_data->m_pickingMultiBodyPoint2Point)