fix issue with btMultiBody friction in combination with soft contacts (friction should not re-use normal contact cfm/erp)
implement friction anchors, position friction correction, disabled by default. Use colObj->setCollisionFlag(flag | CF_HAS_FRICTION_ANCHOR); See test/RobotClientAPI/SlopeFrictionMain.cpp. In URDF or SDF, add <friction_anchor/> in <contact> section of <link> to enable. PhysicsServer: properly restore old activation state after releasing picked object btMultiBodyConstraintSolver: disable flip/flop of contact/friction constraint solving by default (it breaks some internal flaky unit tests)
This commit is contained in:
111
test/RobotClientAPI/SlopeFrictionMain.cpp
Normal file
111
test/RobotClientAPI/SlopeFrictionMain.cpp
Normal file
@@ -0,0 +1,111 @@
|
||||
//todo: turn this into a gtest, comparing maximal and reduced coordinates contact behavior etc
|
||||
|
||||
#include "b3RobotSimulatorClientAPI.h"
|
||||
#include "../Utils/b3Clock.h"
|
||||
|
||||
#include <string.h>
|
||||
#include <stdio.h>
|
||||
#include <assert.h>
|
||||
#define ASSERT_EQ(a,b) assert((a)==(b));
|
||||
#include "MinitaurSetup.h"
|
||||
#define NUM_SIM 1
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
b3RobotSimulatorClientAPI* sims[2];
|
||||
b3Scalar fixedTimeStep = 1./240.;
|
||||
for (int i=0;i<NUM_SIM;i++)
|
||||
{
|
||||
b3RobotSimulatorClientAPI* sim = new b3RobotSimulatorClientAPI();
|
||||
sims[i] = sim;
|
||||
sim->connect(eCONNECT_GUI);//eCONNECT_GUI);//DIRECT);
|
||||
//Can also use eCONNECT_DIRECT,eCONNECT_SHARED_MEMORY,eCONNECT_UDP,eCONNECT_TCP, for example:
|
||||
//sim->connect(eCONNECT_UDP, "localhost", 1234);
|
||||
sim->configureDebugVisualizer( COV_ENABLE_GUI, 0);
|
||||
// sim->configureDebugVisualizer( COV_ENABLE_SHADOWS, 0);//COV_ENABLE_WIREFRAME
|
||||
//sim->setTimeOut(3);
|
||||
//syncBodies is only needed when connecting to an existing physics server that has already some bodies
|
||||
sim->syncBodies();
|
||||
|
||||
|
||||
sim->setTimeStep(fixedTimeStep);
|
||||
|
||||
b3Quaternion q = sim->getQuaternionFromEuler(b3MakeVector3(0.1,0.2,0.3));
|
||||
b3Vector3 rpy;
|
||||
rpy = sim->getEulerFromQuaternion(q);
|
||||
|
||||
sim->setGravity(b3MakeVector3(0,0,-9.8));
|
||||
|
||||
//int blockId = sim->loadURDF("cube.urdf");
|
||||
//b3BodyInfo bodyInfo;
|
||||
//sim->getBodyInfo(blockId,&bodyInfo);
|
||||
|
||||
b3Quaternion orn;
|
||||
orn.setEulerZYX(0,B3_PI*0.23,0);
|
||||
|
||||
b3RobotSimulatorLoadUrdfFileArgs args;
|
||||
args.m_startPosition.setValue(0,0,0);
|
||||
args.m_startOrientation = orn;
|
||||
args.m_useMultiBody = i==0? false : true;//true : false;//false : true;
|
||||
|
||||
sim->loadURDF("plane.urdf",args);
|
||||
|
||||
args.m_startPosition.setValue(0,0,0.66);
|
||||
args.m_startOrientation.setEulerZYX(0,B3_PI*0.23,0);
|
||||
sim->loadURDF("cube_soft.urdf",args);
|
||||
|
||||
|
||||
double distance = 1.5;
|
||||
double yaw = 50;
|
||||
sim->resetDebugVisualizerCamera(distance,yaw,20,b3MakeVector3(0,0,0.1));
|
||||
sim->setRealTimeSimulation(false);
|
||||
|
||||
}
|
||||
int enableSim = 1;
|
||||
while (sims[0]->canSubmitCommand())
|
||||
{
|
||||
#if 0
|
||||
b3KeyboardEventsData keyEvents;
|
||||
sim->getKeyboardEvents(&keyEvents);
|
||||
if (keyEvents.m_numKeyboardEvents)
|
||||
{
|
||||
|
||||
//printf("num key events = %d]\n", keyEvents.m_numKeyboardEvents);
|
||||
//m_keyState is a flag combination of eButtonIsDown,eButtonTriggered, eButtonReleased
|
||||
for (int i=0;i<keyEvents.m_numKeyboardEvents;i++)
|
||||
{
|
||||
if (keyEvents.m_keyboardEvents[i].m_keyCode=='i' && keyEvents.m_keyboardEvents[i].m_keyState & eButtonTriggered)
|
||||
{
|
||||
enableSim = !enableSim;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
for (int i=0;i<NUM_SIM;i++)
|
||||
{
|
||||
|
||||
sims[i]->setGravity(b3MakeVector3(0,0,-10));
|
||||
//printf(".");
|
||||
if (enableSim)
|
||||
{
|
||||
sims[i]->stepSimulation();
|
||||
}
|
||||
}
|
||||
b3Clock::usleep(1000.*1000.*fixedTimeStep);
|
||||
}
|
||||
|
||||
printf("sim->disconnect\n");
|
||||
|
||||
for (int i=0;i<NUM_SIM;i++)
|
||||
{
|
||||
sims[i]->disconnect();
|
||||
printf("delete sim\n");
|
||||
delete sims[i];
|
||||
|
||||
}
|
||||
|
||||
|
||||
printf("exit\n");
|
||||
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user