hook deformable world into the physics server
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@@ -128,7 +128,7 @@ public:
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//use a smaller internal timestep, there are stability issues
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float internalTimeStep = 1. / 250.f;
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m_dynamicsWorld->stepSimulation(deltaTime, 100, internalTimeStep);
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m_dynamicsWorld->stepSimulation(deltaTime, 4, internalTimeStep);
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}
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void createGrip()
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