add upAxis option for Y or Z up

remove some warnings
This commit is contained in:
Erwin Coumans
2014-07-27 10:29:10 -07:00
parent 5e9102bf00
commit 0b40e1a899
10 changed files with 255 additions and 254 deletions

View File

@@ -4,7 +4,8 @@
#include "OpenGLWindow/MacOpenGLWindow.h"
#else
#include "GL/glew.h"
#include "OpenGLWindow/GlewWindows/GL/glew.h"
//#include "GL/glew.h"
#ifdef _WIN32
#include "OpenGLWindow/Win32OpenGLWindow.h"
#else
@@ -19,8 +20,8 @@
#include "Bullet3Common/b3Vector3.h"
#include "Bullet3Common/b3Logging.h"
#include "../btgui/OpenGLTrueTypeFont/fontstash.h"
#include "../btgui/OpenGLWindow/TwFonts.h"
#include "OpenGLTrueTypeFont/fontstash.h"
#include "OpenGLWindow/TwFonts.h"
#include "OpenGLTrueTypeFont/opengl_fontstashcallbacks.h"
#include <assert.h>
@@ -78,13 +79,11 @@ SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height)
m_window->setWindowTitle(title);
GLuint err = glGetError();
assert(err==GL_NO_ERROR);
b3Assert(glGetError() ==GL_NO_ERROR);
glClearColor(1,1,1,1);
m_window->startRendering();
err = glGetError();
assert(err==GL_NO_ERROR);
b3Assert(glGetError() ==GL_NO_ERROR);
#ifndef __APPLE__
#ifndef _WIN32
@@ -92,28 +91,26 @@ SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height)
glewExperimental = GL_TRUE;
#endif
err = glewInit();
if (err != GLEW_OK)
if (glewInit() != GLEW_OK)
exit(1); // or handle the error in a nicer way
if (!GLEW_VERSION_2_1) // check that the machine supports the 2.1 API.
exit(1); // or handle the error in a nicer way
#endif
err = glGetError();
err = glGetError();
assert(err==GL_NO_ERROR);
glGetError();//don't remove this call, it is needed for Ubuntu
b3Assert(glGetError() ==GL_NO_ERROR);
m_primRenderer = new GLPrimitiveRenderer(width,height);
err = glGetError();
assert(err==GL_NO_ERROR);
b3Assert(glGetError() ==GL_NO_ERROR);
m_instancingRenderer = new GLInstancingRenderer(128*1024,4*1024*1024);
m_instancingRenderer->init();
m_instancingRenderer->resize(width,height);
err = glGetError();
assert(err==GL_NO_ERROR);
b3Assert(glGetError() ==GL_NO_ERROR);
m_instancingRenderer->InitShaders();
@@ -128,23 +125,19 @@ SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height)
{
GLint err;
int datasize;
float sx,sy,dx,dy,lh;
GLuint texture;
m_data->m_renderCallbacks = new OpenGL2RenderCallbacks(m_primRenderer);
m_data->m_fontStash = sth_create(512,512,m_data->m_renderCallbacks);//256,256);//,1024);//512,512);
err = glGetError();
assert(err==GL_NO_ERROR);
b3Assert(glGetError() ==GL_NO_ERROR);
if (!m_data->m_fontStash)
{
b3Warning("Could not create stash");
//fprintf(stderr, "Could not create stash.\n");
}
int droidRegular=0;
char* data2 = OpenSansData;
unsigned char* data = (unsigned char*) data2;
@@ -152,8 +145,7 @@ SimpleOpenGL3App::SimpleOpenGL3App( const char* title, int width,int height)
{
b3Warning("error!\n");
}
err = glGetError();
assert(err==GL_NO_ERROR);
b3Assert(glGetError() ==GL_NO_ERROR);
}
}
@@ -176,7 +168,7 @@ void SimpleOpenGL3App::drawText( const char* txt, int posX, int posY)
float dx=0;
int measureOnly=0;
//int measureOnly=0;
glEnable(GL_BLEND);
glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
@@ -196,12 +188,12 @@ void SimpleOpenGL3App::drawText( const char* txt, int posX, int posY)
{
//float width = 0.f;
int pos=0;
float color[]={0.2f,0.2,0.2f,1.f};
//float color[]={0.2f,0.2,0.2f,1.f};
glActiveTexture(GL_TEXTURE0);
glBindTexture(GL_TEXTURE_2D,m_data->m_fontTextureId);
//float width = r.x;
float extraSpacing = 0.;
//float extraSpacing = 0.;
int startX = posX;
int startY = posY;
@@ -310,24 +302,75 @@ int SimpleOpenGL3App::registerGraphicsSphereShape(float radius, bool usePointSpr
return graphicsShapeIndex;
}
void SimpleOpenGL3App::drawGrid(int gridSize, float yOffset)
void SimpleOpenGL3App::drawGrid(int gridSize, float upOffset, int upAxis)
{
int sideAxis=-1;
int forwardAxis=-1;
switch (upAxis)
{
case 1:
forwardAxis=2;
sideAxis=0;
break;
case 2:
forwardAxis=1;
sideAxis=0;
break;
default:
b3Assert(0);
};
b3Vector3 gridColor = b3MakeVector3(0.5,0.5,0.5);
b3AlignedObjectArray<unsigned int> indices;
b3AlignedObjectArray<b3Vector3> vertices;
int lineIndex=0;
for(int i=-gridSize;i<=gridSize;i++)
{
{
b3Assert(glGetError() ==GL_NO_ERROR);
b3Vector3 from = b3MakeVector3(0,0,0);
from[sideAxis] = float(i);
from[upAxis] = upOffset;
from[forwardAxis] = float(-gridSize);
b3Vector3 to=b3MakeVector3(0,0,0);
to[sideAxis] = float(i);
to[upAxis] = upOffset;
to[forwardAxis] = float(gridSize);
vertices.push_back(from);
indices.push_back(lineIndex++);
vertices.push_back(to);
indices.push_back(lineIndex++);
m_instancingRenderer->drawLine(from,to,gridColor);
}
GLint err = glGetError();
b3Assert(err==GL_NO_ERROR);
m_instancingRenderer->drawLine(b3MakeVector3(float(i),yOffset,float(-gridSize)),b3MakeVector3(float(i),yOffset,float(gridSize)),gridColor);
err = glGetError();
b3Assert(err==GL_NO_ERROR);
m_instancingRenderer->drawLine(b3MakeVector3(float(-gridSize),yOffset,float(i)),b3MakeVector3(float(gridSize),yOffset,float(i)),gridColor);
b3Assert(glGetError() ==GL_NO_ERROR);
{
b3Assert(glGetError() ==GL_NO_ERROR);
b3Vector3 from=b3MakeVector3(0,0,0);
from[sideAxis] = float(-gridSize);
from[upAxis] = upOffset;
from[forwardAxis] = float(i);
b3Vector3 to=b3MakeVector3(0,0,0);
to[sideAxis] = float(gridSize);
to[upAxis] = upOffset;
to[forwardAxis] = float(i);
vertices.push_back(from);
indices.push_back(lineIndex++);
vertices.push_back(to);
indices.push_back(lineIndex++);
m_instancingRenderer->drawLine(from,to,gridColor);
}
}
/*m_instancingRenderer->drawLines(&vertices[0].x,
gridColor,
vertices.size(),sizeof(b3Vector3),&indices[0],indices.size(),1);
*/
m_instancingRenderer->drawLine(b3MakeVector3(0,0,0),b3MakeVector3(1,0,0),b3MakeVector3(1,0,0),3);
m_instancingRenderer->drawLine(b3MakeVector3(0,0,0),b3MakeVector3(0,1,0),b3MakeVector3(0,1,0),3);
m_instancingRenderer->drawLine(b3MakeVector3(0,0,0),b3MakeVector3(0,0,1),b3MakeVector3(0,0,1),3);