Added Mac OSX XCode project with Cocoa userinterface (wrapping GLUT) for Bullet demos
Thanks to TomorrowPlus for the constribution!
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/*
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Bullet Continuous Collision Detection and Physics Library
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Copyright (c) 2003-2006 Erwin Coumans http://continuousphysics.com/Bullet/
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the authors be held liable for any damages arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it freely,
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subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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*/
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#import <Cocoa/Cocoa.h>
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@protocol BTOpenGLDisplayDelegate
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- (void) contextCreated;
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- (void) contextWillBeDestroyed;
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- (void) contextWillResize;
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- (void) contextResized: (NSSize) newSize;
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- (void) contextDidResize;
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- (void) contextStateInvalidated;
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- (void) display: (float) deltaT;
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///////////////////////////////////////////////////////////////////////
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// ASCII keypresses
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- (void) keyPressed: (unsigned char) key;
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- (void) keyReleased: (unsigned char) key;
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///////////////////////////////////////////////////////////////////////
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// GLUT Special Keys, such as GLUT_KEY_LEFT ( "left arrow key" )
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- (void) specialKeyPressed: (unsigned) GLUTKey;
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- (void) specialKeyReleased: (unsigned) GLUTKey;
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///////////////////////////////////////////////////////////////////////
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// Mouse. button is GLUT_LEFT_MOUSE, GLUT_RIGHT_MOUSE, etc.
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- (void) mouseButtonPressed: (unsigned) mouseButton;
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- (void) mouseButtonReleased: (unsigned) mouseButton;
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- (void) mouseMoved: (NSPoint) delta;
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- (void) newMousePosition: (NSPoint) newMousePosition;
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- (void) scrollWheel: (NSPoint) delta;
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@end
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