Only enable SSE4 for Visual Studio 2012 or later (_MSC_FULL_VER >= 170050727), it breaks the build for Visual Studio 2010
Add additional constructor for btMultiBodyJointMotor
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@@ -49,6 +49,7 @@ static inline __m128 btSimdDot3( __m128 vec0, __m128 vec1 )
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return _mm_add_ps( btVecSplat( result, 0 ), _mm_add_ps( btVecSplat( result, 1 ), btVecSplat( result, 2 ) ) );
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}
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#if defined (BT_USE_SSE4)
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#define USE_FMA 1
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#define USE_FMA3_INSTEAD_FMA4 1
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#define USE_SSE4_DOT 0
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@@ -80,6 +81,7 @@ static inline __m128 btSimdDot3( __m128 vec0, __m128 vec1 )
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// c - a*b
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#define FMNADD(a, b, c) _mm_sub_ps(c, _mm_mul_ps(a, b))
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#endif
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#endif
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// Project Gauss Seidel or the equivalent Sequential Impulse
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static btSimdScalar gResolveSingleConstraintRowGeneric_sse2(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
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@@ -116,6 +118,7 @@ static btSimdScalar gResolveSingleConstraintRowGeneric_sse2(btSolverBody& body1,
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// Enhanced version of gResolveSingleConstraintRowGeneric_sse2 with SSE4.1 and FMA3
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static btSimdScalar gResolveSingleConstraintRowGeneric_sse4_1_fma3(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
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{
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#if defined (BT_ALLOW_SSE4)
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__m128 tmp = _mm_set_ps1(c.m_jacDiagABInv);
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__m128 deltaImpulse = _mm_set_ps1(c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm);
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const __m128 lowerLimit = _mm_set_ps1(c.m_lowerLimit);
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@@ -134,6 +137,9 @@ static btSimdScalar gResolveSingleConstraintRowGeneric_sse4_1_fma3(btSolverBody&
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body2.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal2.mVec128, body2.internalGetInvMass().mVec128), deltaImpulse, body2.internalGetDeltaLinearVelocity().mVec128);
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body2.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentB.mVec128, deltaImpulse, body2.internalGetDeltaAngularVelocity().mVec128);
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return deltaImpulse;
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#else
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return gResolveSingleConstraintRowGeneric_sse2(body1,body2,c);
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#endif
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}
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@@ -168,6 +174,7 @@ static btSimdScalar gResolveSingleConstraintRowLowerLimit_sse2(btSolverBody& bod
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// Enhanced version of gResolveSingleConstraintRowGeneric_sse2 with SSE4.1 and FMA3
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static btSimdScalar gResolveSingleConstraintRowLowerLimit_sse4_1_fma3(btSolverBody& body1, btSolverBody& body2, const btSolverConstraint& c)
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{
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#ifdef BT_ALLOW_SSE4
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__m128 tmp = _mm_set_ps1(c.m_jacDiagABInv);
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__m128 deltaImpulse = _mm_set_ps1(c.m_rhs - btScalar(c.m_appliedImpulse)*c.m_cfm);
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const __m128 lowerLimit = _mm_set_ps1(c.m_lowerLimit);
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@@ -184,6 +191,9 @@ static btSimdScalar gResolveSingleConstraintRowLowerLimit_sse4_1_fma3(btSolverBo
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body2.internalGetDeltaLinearVelocity().mVec128 = FMADD(_mm_mul_ps(c.m_contactNormal2.mVec128, body2.internalGetInvMass().mVec128), deltaImpulse, body2.internalGetDeltaLinearVelocity().mVec128);
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body2.internalGetDeltaAngularVelocity().mVec128 = FMADD(c.m_angularComponentB.mVec128, deltaImpulse, body2.internalGetDeltaAngularVelocity().mVec128);
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return deltaImpulse;
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#else
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return gResolveSingleConstraintRowLowerLimit_sse2(body1,body2,c);
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#endif //BT_ALLOW_SSE4
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}
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@@ -22,8 +22,23 @@ subject to the following restrictions:
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btMultiBodyJointMotor::btMultiBodyJointMotor(btMultiBody* body, int link, btScalar desiredVelocity, btScalar maxMotorImpulse)
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:btMultiBodyJointMotor(body,link,0,desiredVelocity,maxMotorImpulse)
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:btMultiBodyConstraint(body,body,link,link,1,true),
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m_desiredVelocity(desiredVelocity)
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{
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int linkDoF = 0;
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m_maxAppliedImpulse = maxMotorImpulse;
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// the data.m_jacobians never change, so may as well
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// initialize them here
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// note: we rely on the fact that data.m_jacobians are
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// always initialized to zero by the Constraint ctor
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unsigned int offset = 6 + (body->isMultiDof() ? body->getLink(link).m_dofOffset + linkDoF : link);
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// row 0: the lower bound
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// row 0: the lower bound
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jacobianA(0)[offset] = 1;
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}
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@@ -30,7 +30,7 @@ protected:
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public:
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btMultiBodyJointMotor(btMultiBody* body, int link,btScalar desiredVelocity, btScalar maxMotorImpulse);
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btMultiBodyJointMotor(btMultiBody* body, int link, btScalar desiredVelocity, btScalar maxMotorImpulse);
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btMultiBodyJointMotor(btMultiBody* body, int link, int linkDoF, btScalar desiredVelocity, btScalar maxMotorImpulse);
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virtual ~btMultiBodyJointMotor();
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