add a few virtual destructors, remove physics client from server
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@@ -3,6 +3,7 @@
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struct CommonCameraInterface
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{
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virtual ~CommonCameraInterface(){}
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virtual void getCameraProjectionMatrix(float m[16])const = 0;
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virtual void getCameraViewMatrix(float m[16]) const = 0;
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@@ -19,6 +19,7 @@ enum
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struct CommonRenderInterface
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{
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virtual ~CommonRenderInterface() {}
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virtual void init()=0;
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virtual void updateCamera(int upAxis)=0;
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virtual void removeAllInstances() = 0;
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