use Bullet3Common/b3AlignedObjectArray.h instead of LinearMath version in SharedMemory/PhysicsClientSharedMemory

This commit is contained in:
erwincoumans
2018-05-16 12:10:34 -07:00
parent e5a9b42f9a
commit 0ca2c5f925
3 changed files with 33 additions and 25 deletions

View File

@@ -2,7 +2,7 @@
#include "Win32SharedMemory.h"
#include "Bullet3Common/b3Logging.h"
#include "Bullet3Common/b3Scalar.h"
#include "LinearMath/btAlignedObjectArray.h"
#include "Bullet3Common/b3AlignedObjectArray.h"
#include <windows.h>
#include <stdio.h>
@@ -29,7 +29,7 @@ struct Win32SharedMemorySegment
struct Win32SharedMemoryInteralData
{
btAlignedObjectArray<Win32SharedMemorySegment> m_segments;
b3AlignedObjectArray<Win32SharedMemorySegment> m_segments;
Win32SharedMemoryInteralData()
{