use Bullet3Common/b3AlignedObjectArray.h instead of LinearMath version in SharedMemory/PhysicsClientSharedMemory
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@@ -2,7 +2,7 @@
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#include "Win32SharedMemory.h"
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#include "Bullet3Common/b3Logging.h"
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#include "Bullet3Common/b3Scalar.h"
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#include "LinearMath/btAlignedObjectArray.h"
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#include "Bullet3Common/b3AlignedObjectArray.h"
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#include <windows.h>
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#include <stdio.h>
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@@ -29,7 +29,7 @@ struct Win32SharedMemorySegment
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struct Win32SharedMemoryInteralData
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{
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btAlignedObjectArray<Win32SharedMemorySegment> m_segments;
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b3AlignedObjectArray<Win32SharedMemorySegment> m_segments;
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Win32SharedMemoryInteralData()
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{
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