Add pybullet API for shadow.
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@@ -1265,7 +1265,7 @@ void b3RequestCameraImageSetLightDistance(b3SharedMemoryCommandHandle commandHan
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command->m_updateFlags |= REQUEST_PIXEL_ARGS_SET_LIGHT_DISTANCE;
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}
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void b3RequestCameraImageSetShadow(b3SharedMemoryCommandHandle commandHandle, bool hasShadow)
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void b3RequestCameraImageSetShadow(b3SharedMemoryCommandHandle commandHandle, int hasShadow)
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
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b3Assert(command);
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@@ -99,7 +99,7 @@ void b3RequestCameraImageSetPixelResolution(b3SharedMemoryCommandHandle command,
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void b3RequestCameraImageSetLightDirection(b3SharedMemoryCommandHandle commandHandle, const float lightDirection[3]);
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void b3RequestCameraImageSetLightColor(b3SharedMemoryCommandHandle commandHandle, const float lightColor[3]);
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void b3RequestCameraImageSetLightDistance(b3SharedMemoryCommandHandle commandHandle, float lightDistance);
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void b3RequestCameraImageSetShadow(b3SharedMemoryCommandHandle commandHandle, bool hasShadow);
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void b3RequestCameraImageSetShadow(b3SharedMemoryCommandHandle commandHandle, int hasShadow);
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void b3RequestCameraImageSelectRenderer(b3SharedMemoryCommandHandle commandHandle, int renderer);
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void b3GetCameraImageData(b3PhysicsClientHandle physClient, struct b3CameraImageData* imageData);
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@@ -141,7 +141,7 @@ struct RequestPixelDataArgs
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float m_lightDirection[3];
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float m_lightColor[3];
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float m_lightDistance;
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bool m_hasShadow;
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int m_hasShadow;
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};
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enum EnumRequestPixelDataUpdateFlags
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