more work towards CPU version
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@@ -838,6 +838,14 @@ b3QuatMul(const b3Quaternion& rot0, const b3Quaternion& rot1)
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return rot0*rot1;
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}
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B3_FORCE_INLINE b3Quaternion
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b3QuatNormalized(const b3Quaternion& orn)
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{
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return orn.normalized();
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}
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B3_FORCE_INLINE b3Vector3
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b3QuatRotate(const b3Quaternion& rotation, const b3Vector3& v)
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{
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