the component of the up axis needs to be scaled, to reduce roll.
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@@ -689,7 +689,7 @@ void btRaycastVehicle::updateFriction(btScalar timeStep)
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btVector3 sideImp = m_axle[wheel] * m_sideImpulse[wheel];
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rel_pos[m_indexForwardAxis] *= wheelInfo.m_rollInfluence;
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rel_pos[m_indexUpAxis] *= wheelInfo.m_rollInfluence;
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m_chassisBody->applyImpulse(sideImp,rel_pos);
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//apply friction impulse on the ground
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