Preliminary working version of TinyRenderer for standalone demos,
it works without OpenGL dependency now, so it runs in the cloud :-) Add scaling support for TinyRenderer, remove some un-used normal mapping in TinyRenderer shader, expose light_dir_world, remove accidental hard-coded path in tga write_tga_file, Fix InverseDynamicsExampleCreateFunc, enum has to start at 0
This commit is contained in:
@@ -150,10 +150,27 @@ public:
|
||||
|
||||
ATTRIBUTE_ALIGNED16(float modelMat[16]);
|
||||
ATTRIBUTE_ALIGNED16(float viewMat[16]);
|
||||
ATTRIBUTE_ALIGNED16(float projMat[16]);
|
||||
|
||||
CommonRenderInterface* render = getRenderInterface();
|
||||
|
||||
|
||||
render->getActiveCamera()->getCameraProjectionMatrix(projMat);
|
||||
render->getActiveCamera()->getCameraViewMatrix(viewMat);
|
||||
|
||||
btVector3 lightDirWorld(-5,200,-40);
|
||||
switch (1)//app->getUpAxis())
|
||||
{
|
||||
case 1:
|
||||
lightDirWorld = btVector3(-50.f,100,30);
|
||||
break;
|
||||
case 2:
|
||||
lightDirWorld = btVector3(-50.f,30,100);
|
||||
break;
|
||||
default:{}
|
||||
};
|
||||
|
||||
lightDirWorld.normalize();
|
||||
|
||||
|
||||
for (int i=0;i<rbWorld->getNumCollisionObjects();i++)
|
||||
{
|
||||
@@ -173,21 +190,25 @@ public:
|
||||
if (sptr)
|
||||
{
|
||||
renderObj = *sptr;
|
||||
}
|
||||
}
|
||||
//sync the object transform
|
||||
const btTransform& tr = colObj->getWorldTransform();
|
||||
tr.getOpenGLMatrix(modelMat);
|
||||
//sync the object transform
|
||||
const btTransform& tr = colObj->getWorldTransform();
|
||||
tr.getOpenGLMatrix(modelMat);
|
||||
|
||||
for (int i=0;i<4;i++)
|
||||
{
|
||||
for (int j=0;j<4;j++)
|
||||
{
|
||||
renderObj->m_modelMatrix[i][j] = modelMat[i+4*j];
|
||||
renderObj->m_viewMatrix[i][j] = viewMat[i+4*j];
|
||||
for (int i=0;i<4;i++)
|
||||
{
|
||||
for (int j=0;j<4;j++)
|
||||
{
|
||||
|
||||
renderObj->m_projectionMatrix[i][j] = projMat[i+4*j];
|
||||
renderObj->m_modelMatrix[i][j] = modelMat[i+4*j];
|
||||
renderObj->m_viewMatrix[i][j] = viewMat[i+4*j];
|
||||
renderObj->m_localScaling = colObj->getCollisionShape()->getLocalScaling();
|
||||
renderObj->m_lightDirWorld = lightDirWorld;
|
||||
}
|
||||
}
|
||||
TinyRenderer::renderObject(*renderObj);
|
||||
}
|
||||
}
|
||||
TinyRenderer::renderObject(*renderObj);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -210,10 +231,12 @@ public:
|
||||
|
||||
static int counter=0;
|
||||
counter++;
|
||||
if (counter>10)
|
||||
if ((counter&7)==0)
|
||||
{
|
||||
counter=0;
|
||||
getFrameBuffer().write_tga_file("/Users/erwincoumans/develop/bullet3/framebuf.tga",true);
|
||||
|
||||
char filename[1024];
|
||||
sprintf(filename,"framebuf%d.tga",counter);
|
||||
getFrameBuffer().write_tga_file(filename,true);
|
||||
}
|
||||
float color[4] = {1,1,1,1};
|
||||
m_primRenderer->drawTexturedRect(0,0,m_swWidth, m_swHeight,color,0,0,1,1,true);
|
||||
|
||||
365
examples/StandaloneMain/main_tinyrenderer_single_example.cpp
Normal file
365
examples/StandaloneMain/main_tinyrenderer_single_example.cpp
Normal file
@@ -0,0 +1,365 @@
|
||||
/*
|
||||
Bullet Continuous Collision Detection and Physics Library
|
||||
Copyright (c) 2015 Google Inc. http://bulletphysics.org
|
||||
|
||||
This software is provided 'as-is', without any express or implied warranty.
|
||||
In no event will the authors be held liable for any damages arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it freely,
|
||||
subject to the following restrictions:
|
||||
|
||||
1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
*/
|
||||
|
||||
|
||||
|
||||
#include "../CommonInterfaces/CommonExampleInterface.h"
|
||||
#include "../CommonInterfaces/CommonGUIHelperInterface.h"
|
||||
#include "BulletCollision/CollisionDispatch/btCollisionObject.h"
|
||||
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
|
||||
#include "BulletDynamics/Dynamics/btDiscreteDynamicsWorld.h"
|
||||
#include "../ExampleBrowser/CollisionShape2TriangleMesh.h"
|
||||
#include "../OpenGLWindow/GLInstanceGraphicsShape.h"
|
||||
#include "LinearMath/btTransform.h"
|
||||
#include "LinearMath/btHashMap.h"
|
||||
|
||||
#include "../TinyRenderer/TinyRenderer.h"
|
||||
#include "../OpenGLWindow/SimpleCamera.h"
|
||||
|
||||
static btVector4 sMyColors[4] =
|
||||
{
|
||||
btVector4(0.3,0.3,1,1),
|
||||
btVector4(0.6,0.6,1,1),
|
||||
btVector4(0,1,0,1),
|
||||
btVector4(0,1,1,1),
|
||||
//btVector4(1,1,0,1),
|
||||
};
|
||||
|
||||
|
||||
struct TinyRendererGUIHelper : public GUIHelperInterface
|
||||
{
|
||||
|
||||
int m_upAxis;
|
||||
|
||||
btHashMap<btHashInt,TinyRenderObjectData*> m_swRenderObjects;
|
||||
btHashMap<btHashInt,int> m_swInstances;
|
||||
|
||||
int m_swWidth;
|
||||
int m_swHeight;
|
||||
TGAImage m_rgbColorBuffer;
|
||||
|
||||
b3AlignedObjectArray<float> m_depthBuffer;
|
||||
|
||||
SimpleCamera m_camera;
|
||||
int m_colObjUniqueIndex;
|
||||
|
||||
TinyRendererGUIHelper( int swWidth, int swHeight)
|
||||
: m_upAxis(1),
|
||||
m_swWidth(swWidth),
|
||||
m_swHeight(swHeight),
|
||||
m_rgbColorBuffer(swWidth,swHeight,TGAImage::RGB),
|
||||
m_colObjUniqueIndex(0)
|
||||
{
|
||||
m_depthBuffer.resize(swWidth*swHeight);
|
||||
}
|
||||
|
||||
void clearBuffers(TGAColor& clearColor)
|
||||
{
|
||||
for(int y=0;y<m_swHeight;++y)
|
||||
{
|
||||
for(int x=0;x<m_swWidth;++x)
|
||||
{
|
||||
m_rgbColorBuffer.set(x,y,clearColor);
|
||||
m_depthBuffer[x+y*m_swWidth] = -1e30f;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
const TGAImage& getFrameBuffer() const
|
||||
{
|
||||
return m_rgbColorBuffer;
|
||||
}
|
||||
|
||||
virtual ~TinyRendererGUIHelper()
|
||||
{
|
||||
for (int i=0;i<m_swRenderObjects.size();i++)
|
||||
{
|
||||
TinyRenderObjectData** d = m_swRenderObjects[i];
|
||||
if (d && *d)
|
||||
{
|
||||
delete *d;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
virtual void createRigidBodyGraphicsObject(btRigidBody* body,const btVector3& color){}
|
||||
|
||||
virtual void createCollisionObjectGraphicsObject(btCollisionObject* obj,const btVector3& color)
|
||||
{
|
||||
if (obj->getUserIndex()<0)
|
||||
{
|
||||
int colIndex = m_colObjUniqueIndex++;
|
||||
obj->setUserIndex(colIndex);
|
||||
int shapeIndex = obj->getCollisionShape()->getUserIndex();
|
||||
|
||||
if (colIndex>=0 && shapeIndex>=0)
|
||||
{
|
||||
m_swInstances.insert(colIndex,shapeIndex);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
virtual void createCollisionShapeGraphicsObject(btCollisionShape* collisionShape)
|
||||
{
|
||||
//already has a graphics object?
|
||||
if (collisionShape->getUserIndex()>=0)
|
||||
return;
|
||||
|
||||
|
||||
btAlignedObjectArray<GLInstanceVertex> gfxVertices;
|
||||
|
||||
btAlignedObjectArray<int> indices;
|
||||
btTransform startTrans;startTrans.setIdentity();
|
||||
|
||||
{
|
||||
btAlignedObjectArray<btVector3> vertexPositions;
|
||||
btAlignedObjectArray<btVector3> vertexNormals;
|
||||
CollisionShape2TriangleMesh(collisionShape,startTrans,vertexPositions,vertexNormals,indices);
|
||||
gfxVertices.resize(vertexPositions.size());
|
||||
for (int i=0;i<vertexPositions.size();i++)
|
||||
{
|
||||
for (int j=0;j<4;j++)
|
||||
{
|
||||
gfxVertices[i].xyzw[j] = vertexPositions[i][j];
|
||||
}
|
||||
for (int j=0;j<3;j++)
|
||||
{
|
||||
gfxVertices[i].normal[j] = vertexNormals[i][j];
|
||||
}
|
||||
for (int j=0;j<2;j++)
|
||||
{
|
||||
gfxVertices[i].uv[j] = 0.5;//we don't have UV info...
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
if (gfxVertices.size() && indices.size())
|
||||
{
|
||||
int shapeId = registerGraphicsShape(&gfxVertices[0].xyzw[0],gfxVertices.size(),&indices[0],indices.size());
|
||||
collisionShape->setUserIndex(shapeId);
|
||||
}
|
||||
}
|
||||
|
||||
virtual void syncPhysicsToGraphics(const btDiscreteDynamicsWorld* rbWorld){}
|
||||
|
||||
virtual void render(const btDiscreteDynamicsWorld* rbWorld)
|
||||
{
|
||||
//clear the color buffer
|
||||
TGAColor clearColor;
|
||||
clearColor.bgra[0] = 255;
|
||||
clearColor.bgra[1] = 255;
|
||||
clearColor.bgra[2] = 255;
|
||||
clearColor.bgra[3] = 255;
|
||||
|
||||
clearBuffers(clearColor);
|
||||
|
||||
|
||||
ATTRIBUTE_ALIGNED16(float modelMat[16]);
|
||||
ATTRIBUTE_ALIGNED16(float viewMat[16]);
|
||||
ATTRIBUTE_ALIGNED16(float projMat[16]);
|
||||
|
||||
m_camera.getCameraProjectionMatrix(projMat);
|
||||
m_camera.getCameraViewMatrix(viewMat);
|
||||
|
||||
btVector3 lightDirWorld(-5,200,-40);
|
||||
switch (1)//app->getUpAxis())
|
||||
{
|
||||
case 1:
|
||||
lightDirWorld = btVector3(-50.f,100,30);
|
||||
break;
|
||||
case 2:
|
||||
lightDirWorld = btVector3(-50.f,30,100);
|
||||
break;
|
||||
default:{}
|
||||
};
|
||||
|
||||
lightDirWorld.normalize();
|
||||
|
||||
|
||||
for (int i=0;i<rbWorld->getNumCollisionObjects();i++)
|
||||
{
|
||||
btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
|
||||
int colObjIndex = colObj->getUserIndex();
|
||||
int shapeIndex = colObj->getCollisionShape()->getUserIndex();
|
||||
if (colObjIndex>=0 && shapeIndex>=0)
|
||||
{
|
||||
|
||||
TinyRenderObjectData* renderObj = 0;
|
||||
|
||||
int* cptr = m_swInstances[colObjIndex];
|
||||
if (cptr)
|
||||
{
|
||||
int c = *cptr;
|
||||
TinyRenderObjectData** sptr = m_swRenderObjects[c];
|
||||
if (sptr)
|
||||
{
|
||||
renderObj = *sptr;
|
||||
//sync the object transform
|
||||
const btTransform& tr = colObj->getWorldTransform();
|
||||
tr.getOpenGLMatrix(modelMat);
|
||||
|
||||
for (int i=0;i<4;i++)
|
||||
{
|
||||
for (int j=0;j<4;j++)
|
||||
{
|
||||
|
||||
renderObj->m_projectionMatrix[i][j] = projMat[i+4*j];
|
||||
renderObj->m_modelMatrix[i][j] = modelMat[i+4*j];
|
||||
renderObj->m_viewMatrix[i][j] = viewMat[i+4*j];
|
||||
renderObj->m_localScaling = colObj->getCollisionShape()->getLocalScaling();
|
||||
renderObj->m_lightDirWorld = lightDirWorld;
|
||||
}
|
||||
}
|
||||
TinyRenderer::renderObject(*renderObj);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static int counter=0;
|
||||
counter++;
|
||||
if ((counter&7)==0)
|
||||
{
|
||||
|
||||
char filename[1024];
|
||||
sprintf(filename,"framebuf%d.tga",counter);
|
||||
m_rgbColorBuffer.flip_vertically();
|
||||
getFrameBuffer().write_tga_file(filename,true);
|
||||
}
|
||||
float color[4] = {1,1,1,1};
|
||||
|
||||
}
|
||||
|
||||
virtual void createPhysicsDebugDrawer( btDiscreteDynamicsWorld* rbWorld){}
|
||||
|
||||
virtual int registerGraphicsShape(const float* vertices, int numvertices, const int* indices, int numIndices)
|
||||
{
|
||||
int shapeIndex = m_swRenderObjects.size();
|
||||
|
||||
TinyRenderObjectData* swObj = new TinyRenderObjectData(m_swWidth,m_swHeight,m_rgbColorBuffer,m_depthBuffer);
|
||||
swObj->registerMeshShape(vertices,numvertices,indices,numIndices);
|
||||
//swObj->createCube(1,1,1);//MeshShape(vertices,numvertices,indices,numIndices);
|
||||
m_swRenderObjects.insert(shapeIndex,swObj);
|
||||
return shapeIndex;
|
||||
}
|
||||
|
||||
virtual int registerGraphicsInstance(int shapeIndex, const float* position, const float* quaternion, const float* color, const float* scaling)
|
||||
{
|
||||
int colIndex = m_colObjUniqueIndex++;
|
||||
|
||||
if (colIndex>=0 && shapeIndex>=0)
|
||||
{
|
||||
TinyRenderObjectData** dPtr = m_swRenderObjects[shapeIndex];
|
||||
if (dPtr && *dPtr)
|
||||
{
|
||||
TinyRenderObjectData* d= *dPtr;
|
||||
d->m_localScaling.setValue(scaling[0],scaling[1],scaling[2]);
|
||||
m_swInstances.insert(colIndex,shapeIndex);
|
||||
}
|
||||
}
|
||||
|
||||
return colIndex;
|
||||
}
|
||||
|
||||
virtual Common2dCanvasInterface* get2dCanvasInterface()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual CommonParameterInterface* getParameterInterface()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual CommonRenderInterface* getRenderInterface()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
virtual CommonGraphicsApp* getAppInterface()
|
||||
{
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
virtual void setUpAxis(int axis)
|
||||
{
|
||||
m_upAxis = axis;
|
||||
m_camera.setCameraUpAxis(axis);
|
||||
m_camera.update();
|
||||
}
|
||||
virtual void resetCamera(float camDist, float pitch, float yaw, float camPosX,float camPosY, float camPosZ)
|
||||
{
|
||||
m_camera.setCameraDistance(camDist);
|
||||
m_camera.setCameraPitch(pitch);
|
||||
m_camera.setCameraYaw(yaw);
|
||||
m_camera.setCameraTargetPosition(camPosX,camPosY,camPosZ);
|
||||
m_camera.setAspectRatio((float)m_swWidth/(float)m_swHeight);
|
||||
m_camera.update();
|
||||
|
||||
}
|
||||
|
||||
virtual void autogenerateGraphicsObjects(btDiscreteDynamicsWorld* rbWorld)
|
||||
{
|
||||
|
||||
for (int i=0;i<rbWorld->getNumCollisionObjects();i++)
|
||||
{
|
||||
btCollisionObject* colObj = rbWorld->getCollisionObjectArray()[i];
|
||||
//btRigidBody* body = btRigidBody::upcast(colObj);
|
||||
//does this also work for btMultiBody/btMultiBodyLinkCollider?
|
||||
createCollisionShapeGraphicsObject(colObj->getCollisionShape());
|
||||
int colorIndex = colObj->getBroadphaseHandle()->getUid() & 3;
|
||||
|
||||
btVector3 color= sMyColors[colorIndex];
|
||||
createCollisionObjectGraphicsObject(colObj,color);
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
virtual void drawText3D( const char* txt, float posX, float posZY, float posZ, float size)
|
||||
{
|
||||
}
|
||||
};
|
||||
|
||||
int main(int argc, char* argv[])
|
||||
{
|
||||
|
||||
TinyRendererGUIHelper noGfx(640,480);
|
||||
|
||||
CommonExampleOptions options(&noGfx);
|
||||
CommonExampleInterface* example = StandaloneExampleCreateFunc(options);
|
||||
|
||||
example->initPhysics();
|
||||
example->resetCamera();
|
||||
|
||||
for (int i=0;i<1000;i++)
|
||||
{
|
||||
printf("Simulating step %d\n",i);
|
||||
example->stepSimulation(1.f/60.f);
|
||||
example->renderScene();
|
||||
}
|
||||
example->exitPhysics();
|
||||
|
||||
delete example;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user