setDebugObjectColor
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@@ -122,6 +122,7 @@ protected:
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///internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation.
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int m_updateRevision;
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btVector3 m_customDebugColorRGB;
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public:
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@@ -136,7 +137,8 @@ public:
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CF_CHARACTER_OBJECT = 16,
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CF_DISABLE_VISUALIZE_OBJECT = 32, //disable debug drawing
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CF_DISABLE_SPU_COLLISION_PROCESSING = 64,//disable parallel/SPU processing
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CF_HAS_CONTACT_STIFFNESS_DAMPING = 128
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CF_HAS_CONTACT_STIFFNESS_DAMPING = 128,
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CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR = 256,
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};
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enum CollisionObjectTypes
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@@ -556,6 +558,26 @@ public:
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return m_updateRevision;
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}
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void setCustomDebugColor(const btVector3& colorRGB)
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{
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m_customDebugColorRGB = colorRGB;
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m_collisionFlags |= CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR;
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}
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void removeCustomDebugColor()
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{
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m_collisionFlags &= ~CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR;
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}
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bool getCustomDebugColor(btVector3& colorRGB) const
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{
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bool hasCustomColor = (0!=(m_collisionFlags&CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR));
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if (hasCustomColor)
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{
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colorRGB = m_customDebugColorRGB;
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}
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return hasCustomColor;
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}
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inline bool checkCollideWith(const btCollisionObject* co) const
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{
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