setDebugObjectColor
This commit is contained in:
@@ -1195,6 +1195,46 @@ int b3GetDebugItemUniqueId(b3SharedMemoryStatusHandle statusHandle)
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return status->m_userDebugDrawArgs.m_debugItemUniqueId;
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}
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b3SharedMemoryCommandHandle b3InitDebugDrawingCommand(b3PhysicsClientHandle physClient)
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{
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PhysicsClient* cl = (PhysicsClient*)physClient;
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b3Assert(cl);
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b3Assert(cl->canSubmitCommand());
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struct SharedMemoryCommand* command = cl->getAvailableSharedMemoryCommand();
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b3Assert(command);
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command->m_type = CMD_USER_DEBUG_DRAW;
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command->m_updateFlags = 0;
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return (b3SharedMemoryCommandHandle)command;
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}
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void b3SetDebugObjectColor(b3SharedMemoryCommandHandle commandHandle, int objectUniqueId, int linkIndex, double objectColorRGB[3])
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
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b3Assert(command);
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b3Assert(command->m_type == CMD_USER_DEBUG_DRAW);
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command->m_updateFlags |= USER_DEBUG_SET_CUSTOM_OBJECT_COLOR;
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command->m_userDebugDrawArgs.m_objectUniqueId = objectUniqueId;
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command->m_userDebugDrawArgs.m_linkIndex = linkIndex;
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command->m_userDebugDrawArgs.m_objectDebugColorRGB[0] = objectColorRGB[0];
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command->m_userDebugDrawArgs.m_objectDebugColorRGB[1] = objectColorRGB[1];
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command->m_userDebugDrawArgs.m_objectDebugColorRGB[2] = objectColorRGB[2];
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}
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void b3RemoveDebugObjectColor(b3SharedMemoryCommandHandle commandHandle, int objectUniqueId, int linkIndex)
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
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b3Assert(command);
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b3Assert(command->m_type == CMD_USER_DEBUG_DRAW);
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command->m_updateFlags |= USER_DEBUG_REMOVE_CUSTOM_OBJECT_COLOR;
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command->m_userDebugDrawArgs.m_objectUniqueId = objectUniqueId;
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command->m_userDebugDrawArgs.m_linkIndex = linkIndex;
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}
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///request an image from a simulated camera, using a software renderer.
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b3SharedMemoryCommandHandle b3InitRequestCameraImage(b3PhysicsClientHandle physClient)
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@@ -1244,6 +1284,17 @@ void b3RequestCameraImageSetLightDirection(b3SharedMemoryCommandHandle commandHa
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command->m_updateFlags |= REQUEST_PIXEL_ARGS_SET_LIGHT_DIRECTION;
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}
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void b3RequestCameraImageSetLightColor(b3SharedMemoryCommandHandle commandHandle, const float lightColor[3])
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{
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struct SharedMemoryCommand* command = (struct SharedMemoryCommand*) commandHandle;
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b3Assert(command);
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b3Assert(command->m_type == CMD_REQUEST_CAMERA_IMAGE_DATA);
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for (int i = 0; i<3; i++)
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{
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command->m_requestPixelDataArguments.m_lightColor[i] = lightColor[i];
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}
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command->m_updateFlags |= REQUEST_PIXEL_ARGS_SET_LIGHT_COLOR;
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}
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void b3ComputeViewMatrixFromPositions(const float cameraPosition[3], const float cameraTargetPosition[3], const float cameraUp[3], float viewMatrix[16])
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{
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@@ -89,14 +89,21 @@ b3SharedMemoryCommandHandle b3InitUserDebugDrawAddLine3D(b3PhysicsClientHandle p
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b3SharedMemoryCommandHandle b3InitUserDebugDrawAddText3D(b3PhysicsClientHandle physClient, const char* txt, double positionXYZ[3], double colorRGB[3], double textSize, double lifeTime);
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b3SharedMemoryCommandHandle b3InitUserDebugDrawRemove(b3PhysicsClientHandle physClient, int debugItemUniqueId);
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b3SharedMemoryCommandHandle b3InitUserDebugDrawRemoveAll(b3PhysicsClientHandle physClient);
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b3SharedMemoryCommandHandle b3InitDebugDrawingCommand(b3PhysicsClientHandle physClient);
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void b3SetDebugObjectColor(b3SharedMemoryCommandHandle commandHandle, int objectUniqueId, int linkIndex, double objectColorRGB[3]);
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void b3RemoveDebugObjectColor(b3SharedMemoryCommandHandle commandHandle, int objectUniqueId, int linkIndex);
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///All debug items unique Ids are positive: a negative unique Id means failure.
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int b3GetDebugItemUniqueId(b3SharedMemoryStatusHandle statusHandle);
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///request an image from a simulated camera, using a software renderer.
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b3SharedMemoryCommandHandle b3InitRequestCameraImage(b3PhysicsClientHandle physClient);
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void b3RequestCameraImageSetCameraMatrices(b3SharedMemoryCommandHandle command, float viewMatrix[16], float projectionMatrix[16]);
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void b3RequestCameraImageSetPixelResolution(b3SharedMemoryCommandHandle command, int width, int height );
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void b3RequestCameraImageSetLightDirection(b3SharedMemoryCommandHandle commandHandle, const float lightDirection[3]);
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void b3RequestCameraImageSetLightColor(b3SharedMemoryCommandHandle commandHandle, const float lightColor[3]);
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void b3RequestCameraImageSelectRenderer(b3SharedMemoryCommandHandle commandHandle, int renderer);
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void b3GetCameraImageData(b3PhysicsClientHandle physClient, struct b3CameraImageData* imageData);
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@@ -3531,7 +3531,6 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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for( int i=0;i<numRb;i++)
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{
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btCollisionObject* colObj = importer->getRigidBodyByIndex(i);
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if (colObj)
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{
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btRigidBody* rb = btRigidBody::upcast(colObj);
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@@ -3595,6 +3594,53 @@ bool PhysicsServerCommandProcessor::processCommand(const struct SharedMemoryComm
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serverCmd.m_type = CMD_USER_DEBUG_DRAW_FAILED;
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hasStatus = true;
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if ((clientCmd.m_updateFlags & USER_DEBUG_SET_CUSTOM_OBJECT_COLOR) || (clientCmd.m_updateFlags & USER_DEBUG_REMOVE_CUSTOM_OBJECT_COLOR))
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{
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int bodyUniqueId = clientCmd.m_userDebugDrawArgs.m_objectUniqueId;
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InteralBodyData* body = m_data->getHandle(bodyUniqueId);
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if (body)
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{
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btCollisionObject* destColObj = 0;
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if (body->m_multiBody)
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{
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if (clientCmd.m_userDebugDrawArgs.m_linkIndex == -1)
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{
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destColObj = body->m_multiBody->getBaseCollider();
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}
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else
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{
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if (clientCmd.m_userDebugDrawArgs.m_linkIndex >= 0 && clientCmd.m_userDebugDrawArgs.m_linkIndex < body->m_multiBody->getNumLinks())
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{
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destColObj = body->m_multiBody->getLink(clientCmd.m_userDebugDrawArgs.m_linkIndex).m_collider;
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}
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}
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}
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if (body->m_rigidBody)
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{
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destColObj = body->m_rigidBody;
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}
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if (destColObj)
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{
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if (clientCmd.m_updateFlags & USER_DEBUG_REMOVE_CUSTOM_OBJECT_COLOR)
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{
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destColObj->removeCustomDebugColor();
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serverCmd.m_type = CMD_USER_DEBUG_DRAW_COMPLETED;
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}
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if (clientCmd.m_updateFlags & USER_DEBUG_SET_CUSTOM_OBJECT_COLOR)
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{
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btVector3 objectColorRGB;
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objectColorRGB.setValue(clientCmd.m_userDebugDrawArgs.m_objectDebugColorRGB[0],
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clientCmd.m_userDebugDrawArgs.m_objectDebugColorRGB[1],
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clientCmd.m_userDebugDrawArgs.m_objectDebugColorRGB[2]);
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destColObj->setCustomDebugColor(objectColorRGB);
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serverCmd.m_type = CMD_USER_DEBUG_DRAW_COMPLETED;
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}
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}
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}
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}
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if (clientCmd.m_updateFlags & USER_DEBUG_HAS_TEXT)
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{
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@@ -139,13 +139,15 @@ struct RequestPixelDataArgs
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int m_pixelWidth;
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int m_pixelHeight;
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float m_lightDirection[3];
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float m_lightColor[3];
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};
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enum EnumRequestPixelDataUpdateFlags
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{
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REQUEST_PIXEL_ARGS_HAS_CAMERA_MATRICES=1,
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REQUEST_PIXEL_ARGS_SET_PIXEL_WIDTH_HEIGHT=4,
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REQUEST_PIXEL_ARGS_SET_LIGHT_DIRECTION=8,
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REQUEST_PIXEL_ARGS_SET_PIXEL_WIDTH_HEIGHT=2,
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REQUEST_PIXEL_ARGS_SET_LIGHT_DIRECTION=4,
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REQUEST_PIXEL_ARGS_SET_LIGHT_COLOR=8,
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//don't exceed (1<<15), because this enum is shared with EnumRenderer in SharedMemoryPublic.h
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};
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@@ -524,7 +526,10 @@ enum EnumUserDebugDrawFlags
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USER_DEBUG_HAS_LINE=1,
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USER_DEBUG_HAS_TEXT=2,
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USER_DEBUG_REMOVE_ONE_ITEM=4,
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USER_DEBUG_REMOVE_ALL=8
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USER_DEBUG_REMOVE_ALL=8,
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USER_DEBUG_SET_CUSTOM_OBJECT_COLOR = 16,
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USER_DEBUG_REMOVE_CUSTOM_OBJECT_COLOR = 32,
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};
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struct UserDebugDrawArgs
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@@ -541,6 +546,10 @@ struct UserDebugDrawArgs
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double m_textPositionXYZ[3];
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double m_textColorRGB[3];
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double m_textSize;
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double m_objectDebugColorRGB[3];
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int m_objectUniqueId;
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int m_linkIndex;
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};
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@@ -75,6 +75,8 @@ struct TinyRendererVisualShapeConverterInternalData
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b3AlignedObjectArray<int> m_segmentationMaskBuffer;
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btVector3 m_lightDirection;
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bool m_hasLightDirection;
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btVector3 m_lightColor;
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bool m_hasLightColor;
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SimpleCamera m_camera;
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@@ -83,7 +85,8 @@ struct TinyRendererVisualShapeConverterInternalData
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m_swWidth(START_WIDTH),
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m_swHeight(START_HEIGHT),
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m_rgbColorBuffer(START_WIDTH,START_HEIGHT,TGAImage::RGB),
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m_hasLightDirection(false)
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m_hasLightDirection(false),
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m_hasLightColor(false)
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{
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m_depthBuffer.resize(m_swWidth*m_swHeight);
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m_segmentationMaskBuffer.resize(m_swWidth*m_swHeight,-1);
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@@ -117,6 +120,11 @@ void TinyRendererVisualShapeConverter::setLightDirection(float x, float y, float
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m_data->m_hasLightDirection = true;
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}
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void TinyRendererVisualShapeConverter::setLightColor(float x, float y, float z)
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{
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m_data->m_lightColor.setValue(x, y, z);
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m_data->m_hasLightColor = true;
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}
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void convertURDFToVisualShape(const UrdfVisual* visual, const char* urdfPathPrefix, const btTransform& visualTransform, btAlignedObjectArray<GLInstanceVertex>& verticesOut, btAlignedObjectArray<int>& indicesOut, btAlignedObjectArray<MyTexture2>& texturesOut, b3VisualShapeData& visualShapeOut)
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{
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@@ -704,6 +712,12 @@ void TinyRendererVisualShapeConverter::render(const float viewMat[16], const flo
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lightDirWorld.normalize();
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btVector3 lightColor(1.0,1.0,1.0);
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if (m_data->m_hasLightColor)
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{
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lightColor = m_data->m_lightColor;
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}
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// printf("num m_swRenderInstances = %d\n", m_data->m_swRenderInstances.size());
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for (int i=0;i<m_data->m_swRenderInstances.size();i++)
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{
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@@ -737,6 +751,7 @@ void TinyRendererVisualShapeConverter::render(const float viewMat[16], const flo
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renderObj->m_viewMatrix[i][j] = viewMat[i+4*j];
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renderObj->m_localScaling = colObj->getCollisionShape()->getLocalScaling();
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renderObj->m_lightDirWorld = lightDirWorld;
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renderObj->m_lightColor = lightColor;
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}
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}
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TinyRenderer::renderObject(*renderObj);
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@@ -33,6 +33,7 @@ struct TinyRendererVisualShapeConverter : public LinkVisualShapesConverter
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void getWidthAndHeight(int& width, int& height);
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void setWidthAndHeight(int width, int height);
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void setLightDirection(float x, float y, float z);
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void setLightColor(float x, float y, float z);
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void copyCameraImageData(unsigned char* pixelsRGBA, int rgbaBufferSizeInPixels, float* depthBuffer, int depthBufferSizeInPixels,int* segmentationMaskBuffer, int segmentationMaskSizeInPixels, int startPixelIndex, int* widthPtr, int* heightPtr, int* numPixelsCopied);
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@@ -19,6 +19,7 @@ struct Shader : public IShader {
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Model* m_model;
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Vec3f m_light_dir_local;
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Vec3f m_light_color;
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Matrix& m_modelMat;
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Matrix m_invModelMat;
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@@ -32,9 +33,10 @@ struct Shader : public IShader {
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mat<3,3,float> varying_nrm; // normal per vertex to be interpolated by FS
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//mat<3,3,float> ndc_tri; // triangle in normalized device coordinates
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Shader(Model* model, Vec3f light_dir_local, Matrix& modelView, Matrix& projectionMatrix, Matrix& modelMat, Vec3f localScaling, const Vec4f& colorRGBA)
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Shader(Model* model, Vec3f light_dir_local, Vec3f light_color, Matrix& modelView, Matrix& projectionMatrix, Matrix& modelMat, Vec3f localScaling, const Vec4f& colorRGBA)
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:m_model(model),
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m_light_dir_local(light_dir_local),
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m_light_color(light_color),
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m_modelView1(modelView),
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m_projectionMatrix(projectionMatrix),
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m_modelMat(modelMat),
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@@ -84,6 +86,10 @@ struct Shader : public IShader {
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color.bgra[2] *= m_colorRGBA[2];
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color.bgra[3] *= m_colorRGBA[3];
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color.bgra[0] *= m_light_color[0];
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color.bgra[1] *= m_light_color[1];
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color.bgra[2] *= m_light_color[2];
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return false;
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}
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};
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@@ -260,6 +266,7 @@ void TinyRenderer::renderObject(TinyRenderObjectData& renderData)
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int height = renderData.m_rgbColorBuffer.get_height();
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Vec3f light_dir_local = Vec3f(renderData.m_lightDirWorld[0],renderData.m_lightDirWorld[1],renderData.m_lightDirWorld[2]);
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Vec3f light_color = Vec3f(renderData.m_lightColor[0],renderData.m_lightColor[1],renderData.m_lightColor[2]);
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Model* model = renderData.m_model;
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if (0==model)
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return;
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@@ -278,7 +285,7 @@ void TinyRenderer::renderObject(TinyRenderObjectData& renderData)
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{
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Matrix modelViewMatrix = renderData.m_viewMatrix*renderData.m_modelMatrix;
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Vec3f localScaling(renderData.m_localScaling[0],renderData.m_localScaling[1],renderData.m_localScaling[2]);
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Shader shader(model, light_dir_local, modelViewMatrix, renderData.m_projectionMatrix,renderData.m_modelMatrix, localScaling, model->getColorRGBA());
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Shader shader(model, light_dir_local, light_color, modelViewMatrix, renderData.m_projectionMatrix,renderData.m_modelMatrix, localScaling, model->getColorRGBA());
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//printf("Render %d triangles.\n",model->nfaces());
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for (int i=0; i<model->nfaces(); i++)
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@@ -18,6 +18,7 @@ struct TinyRenderObjectData
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Matrix m_viewportMatrix;
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btVector3 m_localScaling;
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btVector3 m_lightDirWorld;
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btVector3 m_lightColor;
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//Model (vertices, indices, textures, shader)
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Matrix m_modelMatrix;
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@@ -1648,6 +1648,43 @@ static PyObject* pybullet_removeAllUserDebugItems(PyObject* self, PyObject* args
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return Py_None;
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}
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static PyObject* pybullet_setDebugObjectColor(PyObject* self, PyObject* args, PyObject *keywds)
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{
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PyObject* objectColorRGBObj = 0;
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double objectColorRGB[3];
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int objectUniqueId = -1;
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int linkIndex = -2;
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static char *kwlist[] = { "objectUniqueId", "linkIndex","objectDebugColorRGB", NULL };
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if (0 == sm) {
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PyErr_SetString(SpamError, "Not connected to physics server.");
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return NULL;
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}
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if (!PyArg_ParseTupleAndKeywords(args, keywds, "ii|O", kwlist,
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&objectUniqueId, &linkIndex, &objectColorRGBObj))
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return NULL;
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if (objectColorRGBObj)
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{
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if (pybullet_internalSetVectord(objectColorRGBObj, objectColorRGB))
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{
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b3SharedMemoryCommandHandle commandHandle = b3InitDebugDrawingCommand(sm);
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b3SetDebugObjectColor(commandHandle, objectUniqueId, linkIndex, objectColorRGB);
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b3SubmitClientCommandAndWaitStatus(sm, commandHandle);
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}
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}
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else
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{
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b3SharedMemoryCommandHandle commandHandle = b3InitDebugDrawingCommand(sm);
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b3RemoveDebugObjectColor(commandHandle, objectUniqueId, linkIndex);
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b3SubmitClientCommandAndWaitStatus(sm, commandHandle);
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}
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Py_INCREF(Py_None);
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return Py_None;
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||||
}
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||||
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||||
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||||
static PyObject* pybullet_getVisualShapeData(PyObject* self, PyObject* args)
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@@ -2237,17 +2274,18 @@ static PyObject* pybullet_getContactPointData(PyObject* self, PyObject* args, Py
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||||
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||||
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||||
/// Render an image from the current timestep of the simulation, width, height are required, other args are optional
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// getCameraImage(w, h, view[16], projection[16], lightpos[3])
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// getCameraImage(w, h, view[16], projection[16], lightDir[3], lightColor[3])
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static PyObject* pybullet_getCameraImage(PyObject* self, PyObject* args, PyObject *keywds)
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{
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/// request an image from a simulated camera, using a software renderer.
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struct b3CameraImageData imageData;
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PyObject* objViewMat = 0, *objProjMat = 0, *lightDirObj = 0;
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PyObject* objViewMat = 0, *objProjMat = 0, *lightDirObj = 0, *lightColorObj = 0;
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int width, height;
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int size = PySequence_Size(args);
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float viewMatrix[16];
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float projectionMatrix[16];
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float lightDir[3];
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float lightColor[3];
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// inialize cmd
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b3SharedMemoryCommandHandle command;
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@@ -2260,9 +2298,9 @@ static PyObject* pybullet_getCameraImage(PyObject* self, PyObject* args, PyObjec
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command = b3InitRequestCameraImage(sm);
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// set camera resolution, optionally view, projection matrix, light direction
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||||
static char *kwlist[] = { "width", "height", "viewMatrix", "projectionMatrix", "lightDirection",NULL };
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||||
static char *kwlist[] = { "width", "height", "viewMatrix", "projectionMatrix", "lightDirection", "lightColor", NULL };
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||||
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||||
if (!PyArg_ParseTupleAndKeywords(args, keywds, "ii|OOO", kwlist, &width, &height, &objViewMat, &objProjMat, &lightDirObj))
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||||
if (!PyArg_ParseTupleAndKeywords(args, keywds, "ii|OOOO", kwlist, &width, &height, &objViewMat, &objProjMat, &lightDirObj, &lightColorObj))
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||||
{
|
||||
return NULL;
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||||
}
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||||
@@ -2273,11 +2311,16 @@ static PyObject* pybullet_getCameraImage(PyObject* self, PyObject* args, PyObjec
|
||||
{
|
||||
b3RequestCameraImageSetCameraMatrices(command, viewMatrix, projectionMatrix);
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||||
}
|
||||
//set light pos only if function succeeds
|
||||
//set light direction only if function succeeds
|
||||
if (pybullet_internalSetVector(lightDirObj, lightDir))
|
||||
{
|
||||
b3RequestCameraImageSetLightDirection(command, lightDir);
|
||||
}
|
||||
//set light color only if function succeeds
|
||||
if (pybullet_internalSetVector(lightColorObj, lightColor))
|
||||
{
|
||||
b3RequestCameraImageSetLightColor(command, lightColor);
|
||||
}
|
||||
|
||||
|
||||
if (b3CanSubmitCommand(sm))
|
||||
@@ -3421,6 +3464,10 @@ static PyMethodDef SpamMethods[] = {
|
||||
"remove all user debug draw items"
|
||||
},
|
||||
|
||||
{ "setDebugObjectColor", (PyCFunction)pybullet_setDebugObjectColor, METH_VARARGS | METH_KEYWORDS,
|
||||
"Override the wireframe debug drawing color for a particular object unique id / link index."
|
||||
"If you ommit the color, the custom color will be removed."
|
||||
},
|
||||
|
||||
|
||||
{"getVisualShapeData", pybullet_getVisualShapeData, METH_VARARGS,
|
||||
|
||||
@@ -122,6 +122,7 @@ protected:
|
||||
///internal update revision number. It will be increased when the object changes. This allows some subsystems to perform lazy evaluation.
|
||||
int m_updateRevision;
|
||||
|
||||
btVector3 m_customDebugColorRGB;
|
||||
|
||||
public:
|
||||
|
||||
@@ -136,7 +137,8 @@ public:
|
||||
CF_CHARACTER_OBJECT = 16,
|
||||
CF_DISABLE_VISUALIZE_OBJECT = 32, //disable debug drawing
|
||||
CF_DISABLE_SPU_COLLISION_PROCESSING = 64,//disable parallel/SPU processing
|
||||
CF_HAS_CONTACT_STIFFNESS_DAMPING = 128
|
||||
CF_HAS_CONTACT_STIFFNESS_DAMPING = 128,
|
||||
CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR = 256,
|
||||
};
|
||||
|
||||
enum CollisionObjectTypes
|
||||
@@ -556,6 +558,26 @@ public:
|
||||
return m_updateRevision;
|
||||
}
|
||||
|
||||
void setCustomDebugColor(const btVector3& colorRGB)
|
||||
{
|
||||
m_customDebugColorRGB = colorRGB;
|
||||
m_collisionFlags |= CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR;
|
||||
}
|
||||
|
||||
void removeCustomDebugColor()
|
||||
{
|
||||
m_collisionFlags &= ~CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR;
|
||||
}
|
||||
|
||||
bool getCustomDebugColor(btVector3& colorRGB) const
|
||||
{
|
||||
bool hasCustomColor = (0!=(m_collisionFlags&CF_HAS_CUSTOM_DEBUG_RENDERING_COLOR));
|
||||
if (hasCustomColor)
|
||||
{
|
||||
colorRGB = m_customDebugColorRGB;
|
||||
}
|
||||
return hasCustomColor;
|
||||
}
|
||||
|
||||
inline bool checkCollideWith(const btCollisionObject* co) const
|
||||
{
|
||||
|
||||
@@ -1572,6 +1572,8 @@ void btCollisionWorld::debugDrawWorld()
|
||||
}
|
||||
};
|
||||
|
||||
colObj->getCustomDebugColor(color);
|
||||
|
||||
debugDrawObject(colObj->getWorldTransform(),colObj->getCollisionShape(),color);
|
||||
}
|
||||
if (m_debugDrawer && (m_debugDrawer->getDebugMode() & btIDebugDraw::DBG_DrawAabb))
|
||||
|
||||
Reference in New Issue
Block a user