Merge pull request #1170 from erwincoumans/master

prepare for pybullet 1.1.2
This commit is contained in:
erwincoumans
2017-06-05 09:33:50 -07:00
committed by GitHub
2 changed files with 2 additions and 2 deletions

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@@ -792,7 +792,7 @@ struct b3CreateCollisionShape
double m_meshScale; double m_meshScale;
}; };
#define MAX_COMPOUND_COLLISION_SHAPES 128 #define MAX_COMPOUND_COLLISION_SHAPES 16
struct b3CreateCollisionShapeArgs struct b3CreateCollisionShapeArgs
{ {

View File

@@ -418,7 +418,7 @@ else:
setup( setup(
name = 'pybullet', name = 'pybullet',
version='1.1.1', version='1.1.2',
description='Official Python Interface for the Bullet Physics SDK Robotics Simulator', description='Official Python Interface for the Bullet Physics SDK Robotics Simulator',
long_description='pybullet is an easy to use Python module for physics simulation, robotics and machine learning based on the Bullet Physics SDK. With pybullet you can load articulated bodies from URDF, SDF and other file formats. pybullet provides forward dynamics simulation, inverse dynamics computation, forward and inverse kinematics and collision detection and ray intersection queries. Aside from physics simulation, pybullet supports to rendering, with a CPU renderer and OpenGL visualization and support for virtual reality headsets.', long_description='pybullet is an easy to use Python module for physics simulation, robotics and machine learning based on the Bullet Physics SDK. With pybullet you can load articulated bodies from URDF, SDF and other file formats. pybullet provides forward dynamics simulation, inverse dynamics computation, forward and inverse kinematics and collision detection and ray intersection queries. Aside from physics simulation, pybullet supports to rendering, with a CPU renderer and OpenGL visualization and support for virtual reality headsets.',
url='https://github.com/bulletphysics/bullet3', url='https://github.com/bulletphysics/bullet3',