PyBullet: added preliminary DART and MuJoCo backend files, MuJoCo can loadMJCF, stepSimulation and getBasePositionAndOrientation, DART is empty.
PyBullet: add 2d biped example.,
This commit is contained in:
15
examples/SharedMemory/mujoco/MuJoCoPhysicsC_API.cpp
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15
examples/SharedMemory/mujoco/MuJoCoPhysicsC_API.cpp
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#ifdef BT_ENABLE_MUJOCO
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#include "MuJoCoPhysicsC_API.h"
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#include "MuJoCoPhysicsServerCommandProcessor.h"
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#include "MuJoCoPhysicsClient.h"
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B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysicsMuJoCo()
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{
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MuJoCoPhysicsServerCommandProcessor* sdk = new MuJoCoPhysicsServerCommandProcessor;
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MuJoCoPhysicsClient* direct = new MuJoCoPhysicsClient(sdk,true);
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bool connected;
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connected = direct->connect();
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return (b3PhysicsClientHandle )direct;
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}
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#endif//BT_ENABLE_MUJOCO
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20
examples/SharedMemory/mujoco/MuJoCoPhysicsC_API.h
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examples/SharedMemory/mujoco/MuJoCoPhysicsC_API.h
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#ifndef MUJOCO_PHYSICS_C_API_H
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#define MUJOCO_PHYSICS_C_API_H
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#ifdef BT_ENABLE_MUJOCO
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#include "../PhysicsClientC_API.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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//think more about naming. The b3ConnectPhysicsLoopback
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B3_SHARED_API b3PhysicsClientHandle b3ConnectPhysicsMuJoCo();
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#ifdef __cplusplus
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}
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#endif
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#endif //BT_ENABLE_MUJOCO
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#endif //MUJOCO_PHYSICS_C_API_H
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1598
examples/SharedMemory/mujoco/MuJoCoPhysicsClient.cpp
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1598
examples/SharedMemory/mujoco/MuJoCoPhysicsClient.cpp
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File diff suppressed because it is too large
Load Diff
123
examples/SharedMemory/mujoco/MuJoCoPhysicsClient.h
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123
examples/SharedMemory/mujoco/MuJoCoPhysicsClient.h
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#ifndef MUJOCO_PHYSICS_CLIENT_H
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#define MUJOCO_PHYSICS_CLIENT_H
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#include "../PhysicsClient.h"
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///PhysicsDirect executes the commands directly, without transporting them or having a separate server executing commands
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class MuJoCoPhysicsClient : public PhysicsClient
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{
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protected:
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struct MuJoCoPhysicsDirectInternalData* m_data;
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bool processDebugLines(const struct SharedMemoryCommand& orgCommand);
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bool processCamera(const struct SharedMemoryCommand& orgCommand);
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bool processContactPointData(const struct SharedMemoryCommand& orgCommand);
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bool processOverlappingObjects(const struct SharedMemoryCommand& orgCommand);
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bool processVisualShapeData(const struct SharedMemoryCommand& orgCommand);
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void processBodyJointInfo(int bodyUniqueId, const struct SharedMemoryStatus& serverCmd);
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void processAddUserData(const struct SharedMemoryStatus& serverCmd);
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void postProcessStatus(const struct SharedMemoryStatus& serverCmd);
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void resetData();
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void removeCachedBody(int bodyUniqueId);
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public:
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MuJoCoPhysicsClient(class PhysicsCommandProcessorInterface* physSdk, bool passSdkOwnership);
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virtual ~MuJoCoPhysicsClient();
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// return true if connection succesfull, can also check 'isConnected'
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//it is OK to pass a null pointer for the gui helper
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virtual bool connect();
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////todo: rename to 'disconnect'
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virtual void disconnectSharedMemory();
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virtual bool isConnected() const;
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// return non-null if there is a status, nullptr otherwise
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virtual const SharedMemoryStatus* processServerStatus();
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virtual SharedMemoryCommand* getAvailableSharedMemoryCommand();
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virtual bool canSubmitCommand() const;
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virtual bool submitClientCommand(const struct SharedMemoryCommand& command);
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virtual int getNumBodies() const;
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virtual int getBodyUniqueId(int serialIndex) const;
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virtual bool getBodyInfo(int bodyUniqueId, struct b3BodyInfo& info) const;
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virtual int getNumJoints(int bodyIndex) const;
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virtual bool getJointInfo(int bodyIndex, int jointIndex, struct b3JointInfo& info) const;
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virtual int getNumUserConstraints() const;
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virtual int getUserConstraintInfo(int constraintUniqueId, struct b3UserConstraint& info) const;
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virtual int getUserConstraintId(int serialIndex) const;
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///todo: move this out of the
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virtual void setSharedMemoryKey(int key);
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void uploadBulletFileToSharedMemory(const char* data, int len);
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virtual void uploadRaysToSharedMemory(struct SharedMemoryCommand& command, const double* rayFromWorldArray, const double* rayToWorldArray, int numRays);
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virtual int getNumDebugLines() const;
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virtual const float* getDebugLinesFrom() const;
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virtual const float* getDebugLinesTo() const;
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virtual const float* getDebugLinesColor() const;
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virtual void getCachedCameraImage(b3CameraImageData* cameraData);
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virtual void getCachedContactPointInformation(struct b3ContactInformation* contactPointData);
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virtual void getCachedOverlappingObjects(struct b3AABBOverlapData* overlappingObjects);
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virtual void getCachedVisualShapeInformation(struct b3VisualShapeInformation* visualShapesInfo);
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virtual void getCachedCollisionShapeInformation(struct b3CollisionShapeInformation* collisionShapesInfo);
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virtual void getCachedVREvents(struct b3VREventsData* vrEventsData);
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virtual void getCachedKeyboardEvents(struct b3KeyboardEventsData* keyboardEventsData);
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virtual void getCachedMouseEvents(struct b3MouseEventsData* mouseEventsData);
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virtual void getCachedRaycastHits(struct b3RaycastInformation* raycastHits);
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virtual void getCachedMassMatrix(int dofCountCheck, double* massMatrix);
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//the following APIs are for internal use for visualization:
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virtual bool connect(struct GUIHelperInterface* guiHelper);
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virtual void renderScene();
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virtual void debugDraw(int debugDrawMode);
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virtual void setTimeOut(double timeOutInSeconds);
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virtual double getTimeOut() const;
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virtual bool getCachedUserData(int bodyUniqueId, int linkIndex, int userDataId, struct b3UserDataValue &valueOut) const;
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virtual int getCachedUserDataId(int bodyUniqueId, int linkIndex, const char *key) const;
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virtual int getNumUserData(int bodyUniqueId, int linkIndex) const;
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virtual void getUserDataInfo(int bodyUniqueId, int linkIndex, int userDataIndex, const char **keyOut, int *userDataIdOut) const;
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virtual void pushProfileTiming(const char* timingName);
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virtual void popProfileTiming();
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};
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#endif //MUJOCO_PHYSICS_CLIENT_H
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1032
examples/SharedMemory/mujoco/MuJoCoPhysicsServerCommandProcessor.cpp
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1032
examples/SharedMemory/mujoco/MuJoCoPhysicsServerCommandProcessor.cpp
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Load Diff
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#ifndef MUJOCO_PHYSICS_SERVER_COMMAND_PROCESSOR_H
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#define MUJOCO_PHYSICS_SERVER_COMMAND_PROCESSOR_H
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#include "../PhysicsCommandProcessorInterface.h"
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class MuJoCoPhysicsServerCommandProcessor : public PhysicsCommandProcessorInterface
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{
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struct MuJoCoPhysicsServerCommandProcessorInternalData* m_data;
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bool processSyncBodyInfoCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processRequestInternalDataCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processSyncUserDataCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processLoadMJCFCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processRequestBodyInfoCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processForwardDynamicsCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processSendPhysicsParametersCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processRequestActualStateCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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bool processResetSimulationCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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void resetSimulation();
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public:
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MuJoCoPhysicsServerCommandProcessor();
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virtual ~MuJoCoPhysicsServerCommandProcessor();
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virtual bool connect();
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virtual void disconnect();
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virtual bool isConnected() const;
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virtual bool processCommand(const struct SharedMemoryCommand& clientCmd, struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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virtual bool receiveStatus(struct SharedMemoryStatus& serverStatusOut, char* bufferServerToClient, int bufferSizeInBytes);
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virtual void renderScene(int renderFlags){}
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virtual void physicsDebugDraw(int debugDrawFlags){}
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virtual void setGuiHelper(struct GUIHelperInterface* guiHelper){}
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virtual void setTimeOut(double timeOutInSeconds){}
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};
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#endif //MUJOCO_PHYSICS_COMMAND_PROCESSOR_H
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