added missing vectormath <-> Bullet conversion file
This commit is contained in:
73
src/BulletMultiThreaded/vectormath2bullet.h
Normal file
73
src/BulletMultiThreaded/vectormath2bullet.h
Normal file
@@ -0,0 +1,73 @@
|
||||
/*
|
||||
Copyright (C) 2006, 2007 Sony Computer Entertainment Inc.
|
||||
All rights reserved.
|
||||
|
||||
Redistribution and use in source and binary forms,
|
||||
with or without modification, are permitted provided that the
|
||||
following conditions are met:
|
||||
* Redistributions of source code must retain the above copyright
|
||||
notice, this list of conditions and the following disclaimer.
|
||||
* Redistributions in binary form must reproduce the above copyright
|
||||
notice, this list of conditions and the following disclaimer in the
|
||||
documentation and/or other materials provided with the distribution.
|
||||
* Neither the name of the Sony Computer Entertainment Inc nor the names
|
||||
of its contributors may be used to endorse or promote products derived
|
||||
from this software without specific prior written permission.
|
||||
|
||||
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
|
||||
AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
|
||||
IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
|
||||
ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
|
||||
LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
|
||||
CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
|
||||
SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
|
||||
INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
|
||||
CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
|
||||
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
|
||||
POSSIBILITY OF SUCH DAMAGE.
|
||||
*/
|
||||
|
||||
#ifndef AOS_VECTORMATH_BULLET_CONVERT_H
|
||||
#define AOS_VECTORMATH_BULLET_CONVERT_H
|
||||
|
||||
#include <vectormath_aos.h>
|
||||
#include "LinearMath/btVector3.h"
|
||||
#include "LinearMath/btQuaternion.h"
|
||||
#include "LinearMath/btMatrix3x3.h"
|
||||
|
||||
inline Vectormath::Aos::Vector3 getVmVector3(const btVector3& bulletVec)
|
||||
{
|
||||
return Vectormath::Aos::Vector3(bulletVec.getX(),bulletVec.getY(),bulletVec.getZ());
|
||||
}
|
||||
|
||||
inline btVector3 getBtVector3(const Vectormath::Aos::Vector3& vmVec)
|
||||
{
|
||||
return btVector3(vmVec.getX(),vmVec.getY(),vmVec.getZ());
|
||||
}
|
||||
inline btVector3 getBtVector3(const Vectormath::Aos::Point3& vmVec)
|
||||
{
|
||||
return btVector3(vmVec.getX(),vmVec.getY(),vmVec.getZ());
|
||||
}
|
||||
|
||||
inline Vectormath::Aos::Quat getVmQuat(const btQuaternion& bulletQuat)
|
||||
{
|
||||
Vectormath::Aos::Quat vmQuat(bulletQuat.getX(),bulletQuat.getY(),bulletQuat.getZ(),bulletQuat.getW());
|
||||
return vmQuat;
|
||||
}
|
||||
|
||||
inline btQuaternion getBtQuat(const Vectormath::Aos::Quat& vmQuat)
|
||||
{
|
||||
return btQuaternion (vmQuat.getX(),vmQuat.getY(),vmQuat.getZ(),vmQuat.getW());
|
||||
}
|
||||
|
||||
inline Vectormath::Aos::Matrix3 getVmMatrix3(const btMatrix3x3& btMat)
|
||||
{
|
||||
Vectormath::Aos::Matrix3 mat(
|
||||
getVmVector3(btMat.getColumn(0)),
|
||||
getVmVector3(btMat.getColumn(1)),
|
||||
getVmVector3(btMat.getColumn(2)));
|
||||
return mat;
|
||||
}
|
||||
|
||||
|
||||
#endif //AOS_VECTORMATH_BULLET_CONVERT_H
|
||||
Reference in New Issue
Block a user