allow to compile and run the ExampleBrowser on older Mac OSX versions (without OpenGL3)

using the 'NO_OPENGL3' preprocessor definition
both premake/cmake has support for this now
needs some testing
This commit is contained in:
Erwin Coumans
2015-05-06 10:35:14 -07:00
parent c2006f31e4
commit 0da584a42d
14 changed files with 82 additions and 36 deletions

View File

@@ -2,7 +2,9 @@
#include "LinearMath/btQuickprof.h"
#include "../OpenGLWindow/OpenGLInclude.h"
#include "../OpenGLWindow/SimpleOpenGL2App.h"
#ifndef NO_OPENGL3
#include "../OpenGLWindow/SimpleOpenGL3App.h"
#endif
#include "../CommonInterfaces/CommonRenderInterface.h"
#ifdef __APPLE__
#include "../OpenGLWindow/MacOpenGLWindow.h"
@@ -60,7 +62,10 @@ static b3AlignedObjectArray<const char*> allNames;
static class ExampleEntries* gAllExamples=0;
bool sUseOpenGL2 = false;
bool drawGUI=true;
#ifndef USE_OPENGL3
extern bool useShadowMap;
#endif
static bool visualWireframe=false;
static bool renderVisualGeometry=true;
static bool renderGrid = true;
@@ -150,12 +155,12 @@ void MyKeyboardCallback(int key, int state)
{
pauseSimulation = !pauseSimulation;
}
#ifndef NO_OPENGL3
if (key=='s' && state)
{
useShadowMap=!useShadowMap;
}
#endif
if (key==B3G_ESCAPE && s_window)
{
s_window->setRequestExit();
@@ -598,10 +603,12 @@ bool OpenGLExampleBrowser::init(int argc, char* argv[])
int width = 1024;
int height=768;
#ifndef NO_OPENGL3
SimpleOpenGL3App* simpleApp=0;
sUseOpenGL2 =args.CheckCmdLineFlag("opengl2");
#else
sUseOpenGL2 = true;
#endif
const char* appTitle = "Bullet Physics ExampleBrowser";
#if defined (_DEBUG) || defined (DEBUG)
const char* optMode = "Debug build (slow)";
@@ -615,19 +622,22 @@ bool OpenGLExampleBrowser::init(int argc, char* argv[])
sprintf(title,"%s using limited OpenGL2 fallback. %s", appTitle,optMode);
s_app = new SimpleOpenGL2App(title,width,height);
s_app->m_renderer = new SimpleOpenGL2Renderer(width,height);
} else
}
#ifndef NO_OPENGL3
else
{
char title[1024];
sprintf(title,"%s using OpenGL3+. %s", appTitle,optMode);
simpleApp = new SimpleOpenGL3App(title,width,height);
s_app = simpleApp;
}
#endif
char* gVideoFileName = 0;
args.GetCmdLineArgument("mp4",gVideoFileName);
#ifndef NO_OPENGL3
if (gVideoFileName)
simpleApp->dumpFramesToVideo(gVideoFileName);
#endif
s_instancingRenderer = s_app->m_renderer;
s_window = s_app->m_window;
@@ -658,11 +668,14 @@ bool OpenGLExampleBrowser::init(int argc, char* argv[])
if (sUseOpenGL2 )
{
gwenRenderer = new Gwen::Renderer::OpenGL_DebugFont();
} else
}
#ifndef NO_OPENGL3
else
{
sth_stash* fontstash=simpleApp->getFontStash();
gwenRenderer = new GwenOpenGL3CoreRenderer(simpleApp->m_primRenderer,fontstash,width,height,s_window->getRetinaScale(),myTexLoader);
}
#endif
//
gui->init(width,height,gwenRenderer,s_window->getRetinaScale());