added 'getConstraintSolver' and ability to 'reset' (set randseeds back to zero, and clear internal caches)
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@@ -1156,3 +1156,10 @@ btScalar btSequentialImpulseConstraintSolver::solveFriction(btRigidBody* body0,b
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}
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return btScalar(0.);
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}
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void btSequentialImpulseConstraintSolver::reset()
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{
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m_btSeed2 = 0;
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}
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