added 'getConstraintSolver' and ability to 'reset' (set randseeds back to zero, and clear internal caches)
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@@ -139,6 +139,8 @@ public:
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void debugDrawObject(const btTransform& worldTransform, const btCollisionShape* shape, const btVector3& color);
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virtual void setConstraintSolver(btConstraintSolver* solver);
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virtual btConstraintSolver* getConstraintSolver();
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virtual int getNumConstraints() const;
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