added 'getConstraintSolver' and ability to 'reset' (set randseeds back to zero, and clear internal caches)
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@@ -65,6 +65,8 @@ class btDynamicsWorld : public btCollisionWorld
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virtual void removeRigidBody(btRigidBody* body) = 0;
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virtual void setConstraintSolver(btConstraintSolver* solver) = 0;
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virtual btConstraintSolver* getConstraintSolver() = 0;
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virtual int getNumConstraints() const { return 0; }
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