First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
Made all buildsystems to work again (jam, msvc, cmake)
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@@ -18,7 +18,7 @@ subject to the following restrictions:
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class BspLoader;
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#include <vector>
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#include "SimdVector3.h"
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#include "LinearMath/SimdVector3.h"
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///BspConverter turns a loaded bsp level into convex parts (vertices)
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class BspConverter
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@@ -26,7 +26,9 @@ class BspConverter
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public:
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void convertBsp(BspLoader& bspLoader,float scaling);
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virtual ~BspConverter()
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{
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}
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///Utility function to create vertices from a Quake Brush. Brute force but it works.
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///Bit overkill to use QHull package
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void getVerticesFromPlaneEquations(const std::vector<SimdVector3>& planeEquations , std::vector<SimdVector3>& verticesOut );
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