First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
Made all buildsystems to work again (jam, msvc, cmake)
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@@ -19,21 +19,23 @@ subject to the following restrictions:
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/// See the define CATCH_DEGENERATE_TETRAHEDRON in Bullet's VoronoiSimplexSolver.cpp
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///
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#include "GL_Simplex1to4.h"
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#include "SimdQuaternion.h"
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#include "SimdTransform.h"
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#include "NarrowPhaseCollision/VoronoiSimplexSolver.h"
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#include "CollisionShapes/BoxShape.h"
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#include "NarrowPhaseCollision/GjkPairDetector.h"
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#include "NarrowPhaseCollision/PointCollector.h"
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#include "NarrowPhaseCollision/VoronoiSimplexSolver.h"
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#include "NarrowPhaseCollision/ConvexPenetrationDepthSolver.h"
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///This low-level internal demo does intentionally NOT use the btBulletCollisionCommon.h header
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///It needs internal access
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#include "GL_Simplex1to4.h"
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#include "LinearMath/SimdQuaternion.h"
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#include "LinearMath/SimdTransform.h"
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#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
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#include "BulletCollision/CollisionShapes/btBoxShape.h"
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#include "BulletCollision/NarrowPhaseCollision/btGjkPairDetector.h"
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#include "BulletCollision/NarrowPhaseCollision/btPointCollector.h"
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#include "BulletCollision/NarrowPhaseCollision/btVoronoiSimplexSolver.h"
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#include "BulletCollision/NarrowPhaseCollision/btConvexPenetrationDepthSolver.h"
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#include "CollisionDemo.h"
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#include "GL_ShapeDrawer.h"
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#include "GlutStuff.h"
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#include "IDebugDraw.h"
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#include "LinearMath/GenIDebugDraw.h"
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float yaw=0.f,pitch=0.f,roll=0.f;
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