First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.

Made all buildsystems to work again (jam, msvc, cmake)
This commit is contained in:
ejcoumans
2006-09-25 08:58:57 +00:00
parent 86f5b09623
commit 0e04cfc806
398 changed files with 4135 additions and 7019 deletions

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@@ -15,8 +15,8 @@ subject to the following restrictions:
#include "BU_Collidable.h"
#include "CollisionShapes/CollisionShape.h"
#include <SimdTransform.h>
#include "BulletCollision/CollisionShapes/btCollisionShape.h"
#include <LinearMath/SimdTransform.h>
#include "BU_MotionStateInterface.h"
BU_Collidable::BU_Collidable(BU_MotionStateInterface& motion,PolyhedralConvexShape& shape,void* userPointer )

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@@ -20,7 +20,7 @@ subject to the following restrictions:
class PolyhedralConvexShape;
class BU_MotionStateInterface;
#include <SimdPoint3.h>
#include <LinearMath/SimdPoint3.h>
class BU_Collidable
{

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@@ -22,9 +22,9 @@ subject to the following restrictions:
#include "BU_MotionStateInterface.h"
#include "CollisionShapes/PolyhedralConvexShape.h"
#include "BulletCollision/CollisionShapes/btPolyhedralConvexShape.h"
#include <SimdMinMax.h>
#include "SimdTransformUtil.h"
#include "LinearMath/SimdTransformUtil.h"

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@@ -16,8 +16,8 @@ subject to the following restrictions:
#include "BU_EdgeEdge.h"
#include "BU_Screwing.h"
#include <SimdPoint3.h>
#include <SimdPoint3.h>
#include <LinearMath/SimdPoint3.h>
#include <LinearMath/SimdPoint3.h>
//#include "BU_IntervalArithmeticPolynomialSolver.h"
#include "BU_AlgebraicPolynomialSolver.h"

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@@ -18,13 +18,13 @@ subject to the following restrictions:
#define BU_EDGEEDGE
class BU_Screwing;
#include <SimdTransform.h>
#include <SimdPoint3.h>
#include <SimdVector3.h>
#include <LinearMath/SimdTransform.h>
#include <LinearMath/SimdPoint3.h>
#include <LinearMath/SimdVector3.h>
//class BUM_Point2;
#include <SimdScalar.h>
#include <LinearMath/SimdScalar.h>
///BU_EdgeEdge implements algebraic time of impact calculation between two (angular + linear) moving edges.
class BU_EdgeEdge

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@@ -18,8 +18,8 @@ subject to the following restrictions:
#define BU_MOTIONSTATE
#include <SimdTransform.h>
#include <SimdPoint3.h>
#include <LinearMath/SimdTransform.h>
#include <LinearMath/SimdPoint3.h>
#include <SimdQuaternion.h>
class BU_MotionStateInterface

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@@ -15,7 +15,7 @@ subject to the following restrictions:
#ifndef BUM_POLYNOMIAL_SOLVER_INTERFACE
#define BUM_POLYNOMIAL_SOLVER_INTERFACE
#include <SimdScalar.h>
#include <LinearMath/SimdScalar.h>
//
//BUM_PolynomialSolverInterface is interface class for polynomial root finding.
//The number of roots is returned as a result, query GetRoot to get the actual solution.

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@@ -18,9 +18,9 @@ subject to the following restrictions:
#define B_SCREWING_H
#include <SimdVector3.h>
#include <SimdPoint3.h>
#include <SimdTransform.h>
#include <LinearMath/SimdVector3.h>
#include <LinearMath/SimdPoint3.h>
#include <LinearMath/SimdTransform.h>
#define SCREWEPSILON 0.00001f

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@@ -17,9 +17,9 @@ subject to the following restrictions:
#include "BU_VertexPoly.h"
#include "BU_Screwing.h"
#include <SimdTransform.h>
#include <SimdPoint3.h>
#include <SimdVector3.h>
#include <LinearMath/SimdTransform.h>
#include <LinearMath/SimdPoint3.h>
#include <LinearMath/SimdVector3.h>
#define USE_ALGEBRAIC
#ifdef USE_ALGEBRAIC

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@@ -19,9 +19,9 @@ subject to the following restrictions:
class BU_Screwing;
#include <SimdTransform.h>
#include <SimdPoint3.h>
#include <SimdScalar.h>
#include <LinearMath/SimdTransform.h>
#include <LinearMath/SimdPoint3.h>
#include <LinearMath/SimdScalar.h>
///BU_VertexPoly implements algebraic time of impact calculation between vertex and a plane.
class BU_VertexPoly