First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
Made all buildsystems to work again (jam, msvc, cmake)
This commit is contained in:
@@ -18,13 +18,13 @@ subject to the following restrictions:
|
||||
#define BU_EDGEEDGE
|
||||
|
||||
class BU_Screwing;
|
||||
#include <SimdTransform.h>
|
||||
#include <SimdPoint3.h>
|
||||
#include <SimdVector3.h>
|
||||
#include <LinearMath/SimdTransform.h>
|
||||
#include <LinearMath/SimdPoint3.h>
|
||||
#include <LinearMath/SimdVector3.h>
|
||||
|
||||
//class BUM_Point2;
|
||||
|
||||
#include <SimdScalar.h>
|
||||
#include <LinearMath/SimdScalar.h>
|
||||
|
||||
///BU_EdgeEdge implements algebraic time of impact calculation between two (angular + linear) moving edges.
|
||||
class BU_EdgeEdge
|
||||
|
||||
Reference in New Issue
Block a user