First stage in refactoring Bullet: moved Bullet Collision and Dynamics and LinearMath into src folder, and all files in Collision Detection and Dynamics have bt prefix.
Made all buildsystems to work again (jam, msvc, cmake)
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@@ -21,15 +21,15 @@ subject to the following restrictions:
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/// PHY_IPhysicsController is the abstract simplified Interface to a physical object.
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/// It contains the IMotionState and IDeformableMesh Interfaces.
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#include "SimdVector3.h"
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#include "SimdScalar.h"
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#include "SimdMatrix3x3.h"
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#include "SimdTransform.h"
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#include "Dynamics/RigidBody.h"
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#include "LinearMath/SimdVector3.h"
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#include "LinearMath/SimdScalar.h"
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#include "LinearMath/SimdMatrix3x3.h"
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#include "LinearMath/SimdTransform.h"
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#include "BulletDynamics/Dynamics/btRigidBody.h"
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#include "PHY_IMotionState.h"
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#include "BroadphaseCollision/BroadphaseProxy.h" //for CollisionShape access
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#include "BulletCollision/BroadphaseCollision/btBroadphaseProxy.h" //for CollisionShape access
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class CollisionShape;
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extern float gDeactivationTime;
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